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Unity Export Files for Android Gradle build

Shaunak Das edited this page Dec 22, 2017 · 1 revision

Refer this commit to get more idea.

build.gradle

// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
buildscript {
    repositories {
        jcenter()
        mavenCentral()
    }

    dependencies {
        classpath 'com.android.tools.build:gradle:2.3.1'
    }
}

allprojects {
    repositories {
        flatDir {
            dirs 'libs'
        }
        maven {
            // All of React Native (JS, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
        mavenCentral()
    }
}

apply plugin: 'com.android.application'

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
    // From node_modules.
    compile 'com.android.support.constraint:constraint-layout:1.0.0-alpha8'
    compile 'com.facebook.react:react-native:+'
}

android {
    compileSdkVersion 24
    buildToolsVersion '25.0.2'

    defaultConfig {
        targetSdkVersion 24
        applicationId 'line.ngui.trial'
    }

    lintOptions {
        abortOnError false
    }

    buildTypes {
        debug {
            jniDebuggable true
        }
        release {
            // Set minifyEnabled to true if you want to run ProGuard on your project
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'

        }
    }
    configurations.all {
        resolutionStrategy.force 'com.google.code.findbugs:jsr305:1.3.9'
    }
}

Add to Manifest.xml(Remove Launcher block from UnityPlayerActivity)

<application
  android:name=".MainApplication">
  <activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
  <activity 
      android:name=".MainActivity"
      android:label="@string/app_name"
      android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
      android:windowSoftInputMode="adjustResize">
    <intent-filter>
      <action android:name="android.intent.action.MAIN" />
      <category android:name="android.intent.category.LAUNCHER" />
      <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
    </intent-filter>
  </activity>
</application>

Dont need: MyReactActivity by adding an activity

MyReactActivity.java

package line.ngui.trial;

import android.os.Bundle;
import android.app.Activity;
import android.view.KeyEvent;

import com.facebook.react.ReactInstanceManager;
import com.facebook.react.ReactRootView;
import com.facebook.react.common.LifecycleState;
import com.facebook.react.modules.core.DefaultHardwareBackBtnHandler;
import com.facebook.react.shell.MainReactPackage;

public class MyReactActivity extends Activity implements DefaultHardwareBackBtnHandler {
    private ReactRootView mReactRootView;
    private ReactInstanceManager mReactInstanceManager;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mReactRootView = new ReactRootView(this);
        mReactInstanceManager = ReactInstanceManager.builder()
                .setApplication(getApplication())
                .setBundleAssetName("index.android.bundle")
                .setJSMainModuleName("index.android")
                .addPackage(new MainReactPackage())
                .setUseDeveloperSupport(BuildConfig.DEBUG)
                .setInitialLifecycleState(LifecycleState.RESUMED)
                .build();
        mReactRootView.startReactApplication(mReactInstanceManager, "connecpath", null);

        setContentView(mReactRootView);
    }

    @Override
    public void invokeDefaultOnBackPressed() {
        super.onBackPressed();
    }

    @Override
    protected void onPause() {
        super.onPause();

        if (mReactInstanceManager != null) {
            mReactInstanceManager.onHostPause(this);
        }
    }

    @Override
    protected void onResume() {
        super.onResume();

        if (mReactInstanceManager != null) {
            mReactInstanceManager.onHostResume(this, this);
        }
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();

        if (mReactInstanceManager != null) {
            mReactInstanceManager.onHostDestroy();
        }
    }

    @Override
    public void onBackPressed() {
        if (mReactInstanceManager != null) {
            mReactInstanceManager.onBackPressed();
        } else {
            super.onBackPressed();
        }
    }
    @Override
    public boolean onKeyUp(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_MENU && mReactInstanceManager != null) {
            mReactInstanceManager.showDevOptionsDialog();
            return true;
        }
        return super.onKeyUp(keyCode, event);
    }
}

MainActivity

package com.math.genius;
import com.facebook.react.ReactActivity;

public class MainActivity extends ReactActivity {

    /**
     * Returns the name of the main component registered from JavaScript.
     * This is used to schedule rendering of the component.
     */
    @Override
    protected String getMainComponentName() {
        return "connecpath";
    }
}

UnityPlayerActivity

package line.ngui.trial;

import com.unity3d.player.*;
import android.app.Activity;
import android.content.Intent;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.provider.Settings;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class UnityPlayerActivity extends Activity
{
    protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
    public int OVERLAY_PERMISSION_REQ_CODE =1;
    // Setup activity layout
    @Override protected void onCreate (Bundle savedInstanceState)
    {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);

        getWindow().setFormat(PixelFormat.RGBX_8888); // <--- This makes xperia play happy

        mUnityPlayer = new UnityPlayer(this);
        setContentView(mUnityPlayer);
        mUnityPlayer.requestFocus();
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
            if (!Settings.canDrawOverlays(this)) {
                Intent intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION,
                        Uri.parse("package:" + getPackageName()));
                startActivityForResult(intent, OVERLAY_PERMISSION_REQ_CODE);
            }
        }
    }

    @Override protected void onNewIntent(Intent intent)
    {
        // To support deep linking, we need to make sure that the client can get access to
        // the last sent intent. The clients access this through a JNI api that allows them
        // to get the intent set on launch. To update that after launch we have to manually
        // replace the intent with the one caught here.
        setIntent(intent);
    }

    // Quit Unity
    @Override protected void onDestroy ()
    {
        mUnityPlayer.quit();
        super.onDestroy();
    }

    // Pause Unity
    @Override protected void onPause()
    {
        super.onPause();
        mUnityPlayer.pause();
    }

    // Resume Unity
    @Override protected void onResume()
    {
        super.onResume();
        mUnityPlayer.resume();
    }

    // Low Memory Unity
    @Override public void onLowMemory()
    {
        super.onLowMemory();
        mUnityPlayer.lowMemory();
    }

    // Trim Memory Unity
    @Override public void onTrimMemory(int level)
    {
        super.onTrimMemory(level);
        if (level == TRIM_MEMORY_RUNNING_CRITICAL)
        {
            mUnityPlayer.lowMemory();
        }
    }

    // This ensures the layout will be correct.
    @Override public void onConfigurationChanged(Configuration newConfig)
    {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }

    // Notify Unity of the focus change.
    @Override public void onWindowFocusChanged(boolean hasFocus)
    {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }

    // For some reason the multiple keyevent type is not supported by the ndk.
    // Force event injection by overriding dispatchKeyEvent().
    @Override public boolean dispatchKeyEvent(KeyEvent event)
    {
        if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
            return mUnityPlayer.injectEvent(event);
        return super.dispatchKeyEvent(event);
    }

    // Pass any events not handled by (unfocused) views straight to UnityPlayer
    @Override public boolean onKeyUp(int keyCode, KeyEvent event)     { return mUnityPlayer.injectEvent(event); }
    @Override public boolean onKeyDown(int keyCode, KeyEvent event)   { return mUnityPlayer.injectEvent(event); }
    @Override public boolean onTouchEvent(MotionEvent event)          { return mUnityPlayer.injectEvent(event); }
    /*API12*/ public boolean onGenericMotionEvent(MotionEvent event)  { return mUnityPlayer.injectEvent(event); }

    public void Call()
    {
        // Creating an intent with the current activity and the activity we wish to start
        Intent myIntent = new Intent(this,MainActivity.class);
        startActivity(myIntent);
    }
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (requestCode == OVERLAY_PERMISSION_REQ_CODE) {
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
                if (!Settings.canDrawOverlays(this)) {
                    // SYSTEM_ALERT_WINDOW permission not granted...
                }
            }
        }
    }
}

settings.gradle

rootProject.name = 'connecpath'
include ':react-native-svg'
project(':react-native-svg').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-svg/android')
include ':react-native-svg'
project(':react-native-svg').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-svg/android')

include ':app'

MainApplication.java

package line.ngui.trial;

import android.app.Application;

import com.facebook.react.ReactApplication;
import com.horcrux.svg.SvgPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;

import java.util.Arrays;
import java.util.List;

public class MainApplication extends Application implements ReactApplication {

  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
    @Override
    public boolean getUseDeveloperSupport() {
      return BuildConfig.DEBUG;
    }

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
            new SvgPackage()
      );
    }
  };

  @Override
  public ReactNativeHost getReactNativeHost() {
    return mReactNativeHost;
  }

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, /* native exopackage */ false);
  }
}

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