Mod revamping minecraft's gameplay pre-iron age. Redoing first night, crafting, and early game survival in general.
I'm not a huge fan of how quickly you can skip over minecraft's early-game. you can get full iron in like 10 minutes, and everything after that is a breeze. I want to make minecrafts earlygame more challenging while also making sure it is not tedious and boring. I want to integrate heavily with vanilla and stay true to pre-microsoft minecraft's system-esque nature. This means introducing things that synergize extremely well with everything else, are multipurpose, and expose novel ways of playing. If stampylonghead can't make a new minigame from a feature, it not good enough.
- thatch blocks, stairs, slabs
- early game resources (twigs, sharp rocks, grass, mud brick)
- taking advantage of mud in a more realistic way
- early game crafting revamp (extend period pre-crafting table)
- revamped campfire (it goes out lol)
- Carving Bench
- Weaving Bench
- Charcoal Pit
- MudBrick Furnace
- Casting furnace (Cast ingots!)
- revamped anvil (crafting metal tools)
- bronze (stone tools w/ higher durability)
- tin!
- sieving water for tin & gold
- Wild animal AI improvements (they run away)
- Early game weapon options (Sling, Spear)
- Firestarting (bow drill)
- natural overgrowth?
DM me on the HackClub slack!
GPL 3 baybeee