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sheepymod

What is

Mod revamping minecraft's gameplay pre-iron age. Redoing first night, crafting, and early game survival in general.

I'm not a huge fan of how quickly you can skip over minecraft's early-game. you can get full iron in like 10 minutes, and everything after that is a breeze. I want to make minecrafts earlygame more challenging while also making sure it is not tedious and boring. I want to integrate heavily with vanilla and stay true to pre-microsoft minecraft's system-esque nature. This means introducing things that synergize extremely well with everything else, are multipurpose, and expose novel ways of playing. If stampylonghead can't make a new minigame from a feature, it not good enough.

Planned features

  • thatch blocks, stairs, slabs
  • early game resources (twigs, sharp rocks, grass, mud brick)
    • taking advantage of mud in a more realistic way
  • early game crafting revamp (extend period pre-crafting table)
    • revamped campfire (it goes out lol)
    • Carving Bench
    • Weaving Bench
    • Charcoal Pit
    • MudBrick Furnace
    • Casting furnace (Cast ingots!)
    • revamped anvil (crafting metal tools)
  • bronze (stone tools w/ higher durability)
    • tin!
    • sieving water for tin & gold
  • Wild animal AI improvements (they run away)
  • Early game weapon options (Sling, Spear)
  • Firestarting (bow drill)
  • natural overgrowth?

Contributing

DM me on the HackClub slack!

License

GPL 3 baybeee

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mod by sheepy - sheepymod

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