v0.6.0 - Hit tab
The Hit tab — melee, ranged and one column per spell school, because talents and items raise schools individually.
There is no hit API in 1.12, so the number is assembled from what can actually be read: item tooltips, set bonuses (once per set, threshold respected), hit auras, talents — including other players', over the inspect protocol this server ships — and weapon skill. The cell tooltip shows that as a plain addition, one row per source, values in a right-aligned column. A source that could not be read shows ?, never +0.0%.
The boss's requirement is one flat number; weapon skill counts on the player's side, where it belongs.
Also new
- Skill books options tab — a grid with one column per weapon skill, for the +3 skill book that cannot be detected on another player
- Whisper button on the Hit tab, carrying both numbers and only the columns that role is asked about
- Alternating row shading in every table; the options window sizes itself to the selected tab
- Emerald Blessing as a sixth class buff; test mode simulates a 40-player raid
Fixed — the main window could not scroll to the bottom once every group was expanded; an unreadable equipment row claimed "out of range" when distance was not the cause; "not expected for role X" was shown for cells decided by class or item.
Full list: CHANGELOG.md
Install: extract the DopingControl folder from the zip into Interface\AddOns\ and restart the client.