Releases: Shfloop/SimplyShaders
Releases · Shfloop/SimplyShaders
Release list
SimplyShadersPuzzle 1.2.3 for CR 0.5.0-0.5.2
Not many changes
- Got things working for the new updates
- Simplfied Shader reloading which no longer requires remeshing chunks
Included Shader Update
- updated to 1.2 made some minor tweaks 1.1 will still work
- added waving leaves
- still a work in progress water is unpolished
- Options to disable water reflections and waving leaves in pack settings menu
for Puzzle core 1.1.2-alpha cosmic 1.4.2-alpha
SimplyShaders-1.1.7_CR-0.3.16
Additions
Added buffer Ping Ponging
- reading and writing to the same buffer texture is now supported
Added pack settings
- each pack can have a custom settings screen accessible via 'Pack Settings' button
- the settings screen is customizable via shader.properties file
- settings to be changed are located in 'settings.glsl'
- for now there's no translatation file to change the settings.glsl define names
added crude buffer resizing
- it doesn't actually change the texture size but it will change the render resolution without scaling to texture
common refactor
- combined the puzzle and quilt versions into a single project with both pulling from a common package
TestShaderV8
- added crude volumetric clouds
- needs optimization and improvements still
new shader pack required
- TestShaderV8
SimplyShaders-1.1.5_CR-0.3.6
- update to latest quilt version 0.3.1
- fixed night time sky not being dark enough
- fixed sky shader not returning to default shader
- disabled block face culliing for shadows
im slowly working on improving shaderpack
##ShaderpackV6 still works
SimplyShaders-1.1.4_CR-0.3.1
Update for 0.3.1
- game no longer crashes when shaderpack fails to load and outputs error message in chat
- basic shader defaulting - shaders not found in shaderpack will default to the base game shader instead of failing
- toggleable shadow rendering in block.properties
- custom shaderpack block id groups which can be used in chunk.vert.glsl shader
- each block can only be apart of one group - modded blocks will work too by using mod namespace
- fixed sun shadow jitter
- moved shaderpack location to align with 0.3.1 namespace changes
all shaderpacks need to be in mods/shaderpacks/ instead of mods/assets/shaders
new shaderpack required testShaderV6
SimplyShaders-1.1.3_CR-0.3.1
Update to 0.3.1
- Cant remember if i added much
new shader required
- place shader zip inside /mods/assets/shaders/
SimplyShaders-1.1.2_CR-0.2.0
Entity Shader support
- kinda forgot to add so here it is
- added a new shader type for Block Item Entities
- Fixed Items not rendering with fog correctly
new shader required for block item entites
- place shader zip inside /mods/assets/shaders/
SimplyShaders-1.1.1_CR-0.2.0
Update to CR 0.2.0
- requires new shaderpack
SimplyShaders_CR-0.1.50
Shaderpacks can do a lot more
Resembles the way Optifine and Iris shaderpacks work
- 8 color textures to draw to - colorTex0-7
- (for now) 1 depth Texture depthTex0 - holds the depth values of the base game render
- Specify which texture to draw to with - /*DRAWBUFFERS:057*/ - draws to color tex 0, 5, and 7
- use glsl version 330 with - layout (location = 2) out vec4 anyName;
- in this case writing to anyName writes to color texture 5;
- use glsl version 330 with - layout (location = 2) out vec4 anyName;
- 0-8 composite shaders available which run after all the other shaders labeled - composite0-7
- Final shader render which outputs to the screen
- Drop the zip file in /mods/assets/shaders/ but you can still unzip it to edit the shader and hit f6 to reload
the shader needs a lot of work
- but behind the scene stuff to run shaders is mostly there
- releasing now because I'll be working on making a good looking shaderpack so if anyone else wants to attempt their own it it shouldn't be too hard
- I'll probably make a separate GitHub for releases of the shaderpack
let me know if there's problems or if there are features you would like to see added.
1.0.7+0.1.47
/time commands for Dynamic Sky
do /time to see list of commands
doesn't require shaders to be on,
99% sure i fixed the opengl error messages on AMD gpus
no changes to ShadersV4
for new installs, place the unzipped folder ShadersV4 in /mods/assets/shaders/
SimplyShaders-1.0.6_CR-0.1.47
ShadersV4 -ShadersV3 should still work but this should hopefully fix Open GL error
1.0.6 has a bug fix for f6 reloading
place the unzipped folder ShadersV4 inside mods/assets/shaders