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Releases: Shfloop/SimplyShaders

SimplyShadersPuzzle 1.2.3 for CR 0.5.0-0.5.2

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@Shfloop Shfloop released this 01 Oct 22:36

Not many changes

  • Got things working for the new updates
  • Simplfied Shader reloading which no longer requires remeshing chunks

Included Shader Update

  • updated to 1.2 made some minor tweaks 1.1 will still work
  • added waving leaves
  • still a work in progress water is unpolished
  • Options to disable water reflections and waving leaves in pack settings menu

for Puzzle core 1.1.2-alpha cosmic 1.4.2-alpha

SimplyShaders-1.1.7_CR-0.3.16

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@Shfloop Shfloop released this 11 Jan 19:20

Additions

Added buffer Ping Ponging

  • reading and writing to the same buffer texture is now supported

Added pack settings

  • each pack can have a custom settings screen accessible via 'Pack Settings' button
  • the settings screen is customizable via shader.properties file
  • settings to be changed are located in 'settings.glsl'
  • for now there's no translatation file to change the settings.glsl define names

added crude buffer resizing

  • it doesn't actually change the texture size but it will change the render resolution without scaling to texture

common refactor

  • combined the puzzle and quilt versions into a single project with both pulling from a common package

TestShaderV8

  • added crude volumetric clouds
  • needs optimization and improvements still

new shader pack required

  • TestShaderV8

SimplyShaders-1.1.5_CR-0.3.6

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@Shfloop Shfloop released this 05 Nov 15:18
  • update to latest quilt version 0.3.1
  • fixed night time sky not being dark enough
  • fixed sky shader not returning to default shader
  • disabled block face culliing for shadows

im slowly working on improving shaderpack

##ShaderpackV6 still works

SimplyShaders-1.1.4_CR-0.3.1

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@Shfloop Shfloop released this 15 Oct 18:32

Update for 0.3.1

  • game no longer crashes when shaderpack fails to load and outputs error message in chat
  • basic shader defaulting - shaders not found in shaderpack will default to the base game shader instead of failing
  • toggleable shadow rendering in block.properties
  • custom shaderpack block id groups which can be used in chunk.vert.glsl shader
    • each block can only be apart of one group - modded blocks will work too by using mod namespace
  • fixed sun shadow jitter
  • moved shaderpack location to align with 0.3.1 namespace changes

all shaderpacks need to be in mods/shaderpacks/ instead of mods/assets/shaders

new shaderpack required testShaderV6

SimplyShaders-1.1.3_CR-0.3.1

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@Shfloop Shfloop released this 20 Sep 19:51

Update to 0.3.1

  • Cant remember if i added much

new shader required

  • place shader zip inside /mods/assets/shaders/

SimplyShaders-1.1.2_CR-0.2.0

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@Shfloop Shfloop released this 05 Sep 01:34

Entity Shader support

  • kinda forgot to add so here it is
  • added a new shader type for Block Item Entities
  • Fixed Items not rendering with fog correctly

new shader required for block item entites

  • place shader zip inside /mods/assets/shaders/

SimplyShaders-1.1.1_CR-0.2.0

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@Shfloop Shfloop released this 02 Sep 22:36

Update to CR 0.2.0

  • requires new shaderpack

SimplyShaders_CR-0.1.50

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@Shfloop Shfloop released this 30 Aug 19:49

Shaderpacks can do a lot more

Resembles the way Optifine and Iris shaderpacks work

  • 8 color textures to draw to - colorTex0-7
  • (for now) 1 depth Texture depthTex0 - holds the depth values of the base game render
  • Specify which texture to draw to with - /*DRAWBUFFERS:057*/ - draws to color tex 0, 5, and 7
    • use glsl version 330 with - layout (location = 2) out vec4 anyName;
      • in this case writing to anyName writes to color texture 5;
  • 0-8 composite shaders available which run after all the other shaders labeled - composite0-7
  • Final shader render which outputs to the screen
  • Drop the zip file in /mods/assets/shaders/ but you can still unzip it to edit the shader and hit f6 to reload

the shader needs a lot of work

  • but behind the scene stuff to run shaders is mostly there
  • releasing now because I'll be working on making a good looking shaderpack so if anyone else wants to attempt their own it it shouldn't be too hard
  • I'll probably make a separate GitHub for releases of the shaderpack

let me know if there's problems or if there are features you would like to see added.

1.0.7+0.1.47

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@Shfloop Shfloop released this 19 Aug 23:21

/time commands for Dynamic Sky
do /time to see list of commands
doesn't require shaders to be on,
99% sure i fixed the opengl error messages on AMD gpus
no changes to ShadersV4
for new installs, place the unzipped folder ShadersV4 in /mods/assets/shaders/

SimplyShaders-1.0.6_CR-0.1.47

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@Shfloop Shfloop released this 18 Aug 20:00

ShadersV4 -ShadersV3 should still work but this should hopefully fix Open GL error
1.0.6 has a bug fix for f6 reloading
place the unzipped folder ShadersV4 inside mods/assets/shaders