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Releases: Shiffo0/MGS4-PCVR

MGS4-PCVR v0.2.0 — Motion controls

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@Shiffo0 Shiffo0 released this 17 Oct 12:15

v0.2.0

First public release with motion controls: MGS4 in stereo first person with your own hands.

New

  • Stereo first person with headset tracking and optional Two Eye Rendering (both eyes from one game frame).
  • Snake's arms follow the controllers (IK); two-handed aiming with the left hand on the foregrip.
  • Bullets, rockets and grenades leave along the VR weapon.
  • Scoped rifles: scope view by raising the rifle to the eye; lens scope inside the ocular; VR red dot for dot sights (only when a dot sight is mounted).
  • Wrist panels: watch with LIFE / PSYCHE / CAMO index and the current item; weapon and ammo panel.
  • Radial weapon menu and item ring; use items such as a ration from the ring with the left trigger.
  • CQC with the left hand, first-person view during CQC, OctoCamo reset by shaking, Solid Eye night vision gesture.
  • Action button in first person (wall press and context actions).
  • HUD hidden in first person only (life bar, weapon/item panels); full HUD in third person.
  • VR Settings page inside the game's Options menu; recenter by holding the menu button for 1 second.
  • Smooth or snap turning on the right stick.

Known issues

  • After a wall press via the action button the view can stay in third person (press A).
  • Solid Eye labels do not stay attached to enemies.
  • A Customize-mounted scope on the M4 can be invisible in first person with Two Eye Rendering.
  • "WEAPON ACQUIRED" pop-up only in third person.
  • Lens scope misaligned on the D.E. (L.B.) and the Rail Gun.
  • No arm calibration step yet.

Notes

  • Requires the Steam PC version (game build 25292043), DirectX 11, an OpenXR runtime and motion controllers. Tested on Quest 3.
  • Player build: no diagnostic probes or measurement captures; only small per-session status files for bug reports.

MGS4-PCVR v0.1.1 — Stereo in the Home menu

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@Shiffo0 Shiffo0 released this 24 Sep 19:45

v0.1.1

Adds Stereo On / Off to the Home menu and supports Steam game build 25292043.

  • Switch between mono theater and stereo gameplay without restarting.
  • The Home panel stays in theater; closing it restores the selected mode.
  • Stereo uses headset tracking. Mono retains optional camera following.
  • Recenter resets the screen and neutral head pose; distance controls theater placement.
  • Stereo preference is saved in mgs4vr.ini. Mono remains the default.

Stereo uses alternating gameframes, not two views of the same simulation state. Menus/cutscenes use theater fallback when no valid eye pair exists. Motion controls remain planned; play with a gamepad.

Requires DirectX 11 and an active OpenXR headset.

MGS4-PCVR v0.1.0

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@Shiffo0 Shiffo0 released this 22 Sep 19:19

v0.1.0

Initial mono-theater release for OpenXR headsets and gamepad play.

  • Home-key settings panel visible in the headset.
  • Optional headset rotation controls the game camera; off by default.
  • Recenter the screen and adjust its distance from 0.5 to 10.0 m.
  • Saved distance and camera-follow preference.

Motion controls are planned for a future version.

Requires DirectX 11.