FSO Android Wrapper V1.1 - Release
Second test release of FSO Android Wrapper.
Whats new compared to V1?:
-The APK is now in release configuration and signed, so should not have much trouble getting it installed.
-Changed default settings so you dont have to go to the F3 menu to make it work, but you still need to go there to configure joysticks.
-Some minor fixes where included but it should not change much
-Included x86_64 binaries as well, so it SHOULD work on x86 ChomeOS devices. But this is untested.
Requirements:
-OpenGL ES 3.2 GPU
-2GB minimum ram for retail data
What it includes:
-A release and debug builds based on my current android branch
-partially working shaders for OpenGL ES
What dosent includes
-Any game asset
-A on screen joystick. USB/BT joysticks should work, as well as keyboard and mouse.
What works:
-Retail data
-WCS, MVPS, MAY work, but as phones GPU dosent have S3TC or BC7, textures will be software decompressed with lower quality and use much more ram
-TTS
What dosent work:
-Almost everything related to fully working shaders,
-no geo effects (no shadows)
-Deferred lighting
Known issues:
-deferred makes everything render as a black texture
-when you exit the game you actually need to close the wrapper app and re open, re-launching is not going to work, generally.
Where to place game asset files:
after installing the app you will see these directories
"[phone][internal storage]\Android\data\com.shivansps.fsowrapper\files"
"[phone][SDCARD]\Android\data\com.shivansps.fsowrapper\files"
These are your "knossos library" root you can then drop folders in there and will be listed to use individually(by selecting a folder you are changing the working folder for FSO to that folder), and you can change what storage to use in the wrapper.
FS2 demo vpc just drop it into a folder FSO can see
https://drive.google.com/file/d/1xA-tdyorIO2wk5aH9V59oQbwxVRcS3ya/view?usp=sharing