FSO Android Wrapper V1.2 - Release
Third test release of FSO Android Wrapper.
Whats new compared to V1.1?:
-Included 32 bit armv7a and x86 bins, now it could work on older devices with 32 bit android.
-Dropped minum sdk requerements to 28 (Android 9)
-Optional version of the apk with fs2 demo files included
-Added optional touch controls overlay to offer minium touch-only functionality, with terrible results, but hey, its better than nothing.
-Now FSO is properly closed after exiting from the game, allowing to re-launch without having to re-open the app.
Requirements:
-OpenGL ES 3.2 GPU
-Android 9
-2GB minimum ram for retail data
What it includes:
-A release and debug builds based on my current android branch
-partially working shaders for OpenGL ES
What works:
-Retail data
-WCS, MVPS, MAY work, but as phones GPU dosent have S3TC or BC7, textures will be software decompressed with lower quality and use much more ram
-TTS
What dosent work:
-Almost everything related to fully working shaders,
-no geo effects (no shadows)
-Deferred lighting
Known issues:
-deferred makes everything render as a black texture
Where to place game asset files:
after installing the app you will see these directories
"[phone][internal storage]\Android\data\com.shivansps.fsowrapper\files"
"[phone][SDCARD]\Android\data\com.shivansps.fsowrapper\files"
These are your "knossos library" root you can then drop folders in there and will be listed to use individually(by selecting a folder you are changing the working folder for FSO to that folder), and you can change what storage to use in the wrapper.
FS2 demo vpc just drop it into a folder FSO can see
https://drive.google.com/file/d/1xA-tdyorIO2wk5aH9V59oQbwxVRcS3ya/view?usp=sharing
Two versions, the one with DEMO in its name includes Freespace 2 Demo file in its APK, the other dosent.
