FSO Android Wrapper V1.5 - Release
Whats new compared to V1.4?:
-Improve KTX support
-Revert default dpad Y invert
Requirements:
-OpenGL ES 3.2 GPU
-Android 9
-2GB minimum ram for retail data
What it includes:
-A release and debug builds based on my current android branch
-partially working shaders for OpenGL ES
What works:
-Retail data
-WCS, MVPS, MAY work, but as phones GPU dosent have S3TC or BC7, textures will be software decompressed with lower quality and use much more ram. These will need to be converted to ETC2. Tomorrow ill add an script and tools to the release to do that.
-TTS
What dosent work:
-A few of the shader functions
-MSAA
-Deferred lighting
Known Problems:
-Mods that consist of losse files in the data folder, like Wing commander saga, that also has shader files (.sdr files in their data folder) these need to be deleted, as shader files in the data folder will take presedence over the GLES shader adjusted files copied inside a .vp.
-Nebula lighting causes severe performance problems
Where to place game asset files:
after installing the app you will see these directories
"[phone][internal storage]\Android\data\com.shivansps.fsowrapper\files"
"[phone][SDCARD]\Android\data\com.shivansps.fsowrapper\files"
These are your "knossos library" root you can then drop folders in there and will be listed to use individually(by selecting a folder you are changing the working folder for FSO to that folder), and you can change what storage to use in the wrapper.
ETC2 Converted Mods links:
-MVPS 3.7.2 https://1drv.ms/u/c/b365427d3c02ed18/EV-NcaufS69Ko8ZLppTOHQoBR2HFOX1vHUE1bJMESWFAsw?e=IbPWXN
-Wing Commander Saga: https://1drv.ms/u/c/b365427d3c02ed18/ERQGTUZlKqZMuRbBlP-5e1EBsIiYQ99kx-DUCf_3ypCOPg?e=NL5lmU
-MVPS 4.7.3 https://1drv.ms/u/c/b365427d3c02ed18/EcatyQwbck9KpCkKg1QWjgcBR6KHXttxaTGRYzcFPTm9_Q
-MVPS 4.6.8 https://1drv.ms/u/c/b365427d3c02ed18/EaE0G4NEOTpLpI8wlji9f5QBSc3zKmiWLm-9pbm5om76kw?e=Sn99pm
-BP 3.3.3 https://1drv.ms/u/c/b365427d3c02ed18/EW2CsDfY3BtIq9WxZTAqZ_4BcUB-cCwRhkaTRtFFcbLwTg?e=ZiuhLt
(needs MPVS 4.6.8)
Performance Tips:
-When running retail FS2 assets, like the demo or retail FS2, try to lower quality in the option -> details menu.
-When running mods with modern textures, like WCS o MVPS, try to run with no normal maps by adding "-nonormal" cmdline argument, may improve performance and lower ram/vram usage.
If you want to try to port your own mods y added the conversion script and tools i used for WCS and MVPS.
https://drive.google.com/file/d/1Bt65VQIfmxZmuPA4ExDMb4O_M6Bbvjnm/view?usp=sharing