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Golden Sun Recompiled - 0.5.3

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@Shmargus Shmargus released this 20 Oct 20:26

Fixes since 0.5.2. Mostly The Lost Age, mostly the wider view, and mostly
things that should have stayed where they belong.

The Lost Age

  • Fixed the camera refusing to follow you in some rooms in the wider view.
  • Fixed sprites flickering in Izumo.
  • Some of the people standing outside the room no longer hang around in the black
    next to it. They've been sent home.
  • Fixed the game freezing during the intro on startup.
  • Gaia Rock's vines no longer jump around while they move.
  • Fixed black bars beside Gaia Rock's background.
  • Fixed landmarks on the world map showing garbled graphics.
  • Rain now fills the whole wider view wherever it falls, not just the
    original screen. Rainbow Water stays where it belongs. Mostly.
  • Jumping pads and the sparkles travelling between them now show properly
    in the wider view.
  • Champa's sunlight now carries on neatly into the wider view instead of
    breaking up at the edges.
  • Fixed Cyclone's blue ring hanging around after the spell when Better
    Field Psy is on.
  • Fixed the draining water in the pool spilling over the pillar and
    walkway at the edges of the wider view.
  • Trimmed some of the work behind TLA's slowdowns. Not solved yet; see
    Known issues.

The Broken Seal

  • Hopefully fixed long pauses in the Djinn menu. Couldn't reproduce locally.

Both games

  • Heat haze, mist and sunlight now continue into the wider view by
    recognising the effect itself, instead of a list of places we'd already
    fixed by hand. New rooms with the same kind of effect should just work.
  • Fixed a possible crash when quitting.
  • Crash reports and F12 captures now hold more of what we need to track
    down problems. They don't record anything extra while you play.

Known issues

  • Loading a savestate in a larger view than it was created in can still
    cause garbled graphics across the screen.
  • TLA: some map scenery outside the original view at Gondowan Cliffs still
    looks garbled.
  • TLA: Raging Flood has the wrong shape, gets cut off at the edges and
    causes slowdown.
  • TLA: an effect in Great Gabomba can show bits of text instead of its
    proper graphics.
  • TLA: slowdown during the Great Gabomba ritual remains unresolved.
  • TLA: snow scenery can appear a frame late in the wider view.
  • TLA: sailing scenery remains around the edges when opening the map screen.
  • TLA: we've had one report of a crash after about 40 minutes of play.
    If it happens to you, turn on F1 → Crash log and send us the report.
  • TLA: walking can occasionally stutter. We haven't been able to
    reproduce it yet.
  • TBS: rain doesn't fill the wider view during the intro.
  • TBS: the scenery around Kolima's pond doesn't follow the water as it drains.
  • We're still looking into performance for both games, including Turbo
    speed in TLA.