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Based off of DeathChaos25's 100_releasecandidate branch. I added a pull request for propagating texture/material names across the whole model.
- When changing the "Name" property of a DataViewNode, it should now propagate the changes across the whole model if the property belongs to a Texture or Material node. Meshes and TextureMaps matching the property's old value will have the value replaced with the new one.