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Fire includes:
- absolute and relative coord selection
- network separation (unsecure, but slightly less fragile)
- category selection
- halt/kill commands
- loop/sync behavior
Cannon includes
- config helper for first launch
- autocannon, quick fire breech cannon, and mechanically loaded cannon support
- repeat fire for non-mech loaded cannons
- fancy ballistics math for pinpoint accuracy artillery
Loader for schematic includes
- config helper for first load
- specific compatibility with the included schematics
Schematic includes
- Tileable mechanical loader for max size nethersteel cannon
- Tileable powering key for tiled loaders
- Cannon powering key, with labels
Usage notes:
- Loader requires modems connected to each hopper for each loader tile
- Loader requires a modem connected to a Create toolbox, which serves as the ammunition source
- loader.lua is only required for mechanically loaded cannons, and must be replaced if you create your own unique loading mechanism.
Later releases may include auto-creating loader sequences for mechanical cannons