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FaceForge 0.21.1

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@ShugokiFable ShugokiFable released this 31 Jul 21:38

FaceForge 0.21.1

Local Windows tool: photograph → editable Skyrim RaceMenu starting preset.

Download

FaceForge-0.21.1-STANDALONE.exe

Bytes 125,926,440
SHA-256 2EA7660891E04AE71762539E9AF3FAE14B6E68A7FD6BD0B11FB2A9A44A1FA783

GitHub Releases asset filename: FaceForge-0.21.1-STANDALONE.exe (same bytes/hash as the workspace FaceForge 0.21.1 - STANDALONE.exe).

Double-click. Requires Microsoft Edge WebView2 (usually already on Win10/11). No .NET SDK install.

This release (0.21.1)

  • Withdrew 0.21.0’s camera-facing-half weighting. On a real 26.8° turned photo it inflated mirrored widths (nose, mouth, jaw, eye spacing) instead of stabilising them; every race then scored ~1%. The synthetic fixture had passed; a turned-head fix needs a real turned photograph.
  • Kept from 0.21.0: Elder dropped from offered races; race ranking compared in measurement space so each race identifies its own head.
  • Verified: 61 frontend tests, 82 native assertions, clean single-file package.

Major progress since 0.11.0 (summary)

Measured geometry (0.18–0.20)

  • TriFile CharGen TRI reader and calibration pipeline.
  • Universal measurement baselines from real heads (not neutral-guess tables).
  • Per-race foundations from playable HeadRaces.tri morphs — fixed fabricated stereotypes (e.g. Redguard nose width).
  • EXE version stamp fixed (was stuck on 0.6.0).

Race UX honesty (0.19.1–0.21)

  • Rankings use comparable dimensions; near-ties labelled.
  • ElderRace removed from recommendations (aged NPC head, not a character-creation race).
  • Geometry-only; not ethnicity detection.

High Poly Head & export (0.15–0.17)

  • Auto-prefer HPH face/brows when indexed.
  • HPH-specific EFM response / midface baselines.
  • Empty sculpt host TRIs declared for HPH topology — no invented vertex deltas.

Detection, sliders, presets (0.10–0.14)

  • Detection recovery ladder; multi-face primary pick; race-relative baselines.
  • Optional sex proportion touch-up; optional geometry shape styles.
  • Slider inventory from install presets; family ranges; finished-preset requirement check; BSA/ESL head-part resolve.

Honest limits

  • Starting RaceMenu preset, not a finished follower. Bake the head in RaceMenu; use Follower Forge for the NPC plugin.
  • No guessed sculpt dx/dy/dz (finish in RaceMenu Sculpt / F5–F9).
  • No depth/tooth morphs from a single front photo.
  • Bad pose can still look confident — read the analysis warnings.
  • Runtime likeness in-game is still user validation.

Build from source

git clone https://github.com/ShugokiFable/FaceForge.git
cd FaceForge\FaceForge 0.21.1
.\build.ps1
.\package.ps1

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