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FaceForge 0.23.0

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@ShugokiFable ShugokiFable released this 05 Aug 19:52

FaceForge 0.23.0

Local Windows tool: photograph → editable Skyrim RaceMenu starting preset.

Download

FaceForge-0.23.0-STANDALONE.exe

Bytes 125,958,832
SHA-256 E13C9B656C418C4086F4894F244AB3A3514ACE999B799996C64CE89E7CF77507

GitHub Releases asset filename: FaceForge-0.23.0-STANDALONE.exe (same bytes/hash as the workspace FaceForge 0.23.0 - STANDALONE.exe).

Double-click. Requires Microsoft Edge WebView2 (usually already on Win10/11). No .NET SDK install.

This release (0.23.0)

  • Follower flat-face fix: FaceForge no longer writes RaceMenu sliders the target head cannot move. On a High Poly Head install, 51 of the EFM sliders it previously emitted were inert on that mesh.
  • MorphRegistry: reads your install’s facegenmorphs tree (morphs.ini, races.ini, sliders) plus the chargen .tri files the character actually wears, and keeps only morphs whose vertex count matches.
  • Live vs inert: inert sliders are omitted from the preset; the analysis notice reports how many were dropped and why. Unknown sliders (e.g. inside a BSA) are never silently deleted.
  • HPH / EFM clarity: documented that stock High Poly Head does not ship EFM-compatible morphs; EFM extensions target the vanilla 996-vertex head, not the 3832-vertex HPH path on this install.
  • Export Head evidence: RaceMenu Export Head bakes slider shaping into vertices; the jslot still carries no vertex data.
  • tintInfo / head-part type: FaceForge still does not invent these; they come from the foundation preset you load.
  • Verified: 70 frontend tests, 92 native assertions, clean TypeScript and zero-warning .NET Release single-file package.

Also since 0.21.1

Reliability & vision (0.22.0)

  • Reliability verdict from source quality, pose confidence, left/right disagreement, landmarks, and near-limit sliders.
  • Stylized / unreliable analyses can ask Codex, Claude, Gemini, or OpenRouter for a full ±3 interpretation on a neutral EFM face; reliable photos keep conservative ±1 local refinement.
  • Visible “Vision interpretation recommended” block and adaptive vision button; local values stay editable.

Earlier major progress (0.11–0.21)

  • Measured CharGen / race TRI baselines; measurement-space race ranking; Elder removed from recommendations.
  • High Poly Head prefer + empty sculpt host TRIs (no invented vertex deltas).
  • Detection recovery, install-learned sliders, finished-preset requirement checks.

Honest limits

  • Starting RaceMenu preset, not a finished follower. Bake the head in RaceMenu; use Follower Forge for the NPC plugin.
  • No guessed sculpt dx/dy/dz (finish in RaceMenu Sculpt / F5–F9).
  • No depth/tooth morphs from a single front photo.
  • Bad pose can still look confident — read the analysis warnings.
  • Runtime likeness in-game is still user validation.

Build from source

git clone https://github.com/ShugokiFable/FaceForge.git
cd FaceForge\FaceForge 0.23.0
.\build.ps1
.\package.ps1

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