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Releases: SilentJMA/Meccha-Chameleon-Tools

v1.9.1-beta

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@SilentJMA SilentJMA released this 09 Jul 13:26

Current release of Meccha Chameleon Tools.

New in this release:

  • In-app update checker: the menu footer detects new releases and downloads the update EXE directly from the UI
  • Turkish (Turkce) language support
  • Russian (Russkiy) language support
  • 9 languages total: EN / DE / FR / ES / CN / JP / KR / RU / TR

Single-file build (~40MB). Run with the game open. Requires Windows x64.

What's Changed

New Contributors

Full Changelog: v1.8.1...v1.9.1-beta

v1.9.0 - stable

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@github-actions github-actions released this 06 Jul 12:59
85fc3f8

Full Changelog: v1.8.1...v1.9.0-beta

v1.8.1

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@github-actions github-actions released this 05 Jul 14:29

Full Changelog: v1.8.0.1...v1.8.1

v1.8.1-beta

v1.8.1-beta Pre-release
Pre-release

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@SilentJMA SilentJMA released this 05 Jul 14:29
  • ESP snap lines turn red on hit enemies
  • Non-Hunter players labeled as Survivors
  • New CAMOUFLAGE tab with translation system
  • Translations: English, French, Spanish, Portuguese, Japanese
  • Mesh profiles (paintman, paintman_cube)

Full Changelog: v1.8.0.1...v1.8.1-beta

v1.8.0.1 - Watermark protection

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@SilentJMA SilentJMA released this 28 Jun 15:50

v1.8.0.1 - Watermark protection

  • Added visual watermark to overlay bottom-right
  • Added watermark to standalone tkinter window
  • Added watermark to settings menu bar

Full Changelog: v1.8.0...v1.8.0.1

v1.8.0 - Role Detection, Enemy Filter, Corner Box, Bridge Commands, Standalone EXE

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@SilentJMA SilentJMA released this 28 Jun 15:33

v1.8.0 - Role Detection, Enemy Filter, Corner Box, Teleport/Kill/FOV Commands, Standalone EXE

Role detection - _detect_role() reads actor class name to label players as Hunter or Survivor.
Enemy-only filter - new enemy_only config option hides same-team players from ESP.
Show Roles - toggle to display Hunter/Survivor labels above player dots.
Corner Box - optional corner-only 2D bounding boxes.
Visible/Not-visible colors - ESP uses green for line-of-sight, purple for occluded targets.
Load Config - reload saved JSON config at runtime.
END key to exit - press END to quit the application.
Teleport / Set FOV / Kill - new bridge commands in core.py.
Standalone MecchaCamouflage.exe - 12 MB tkinter-only build (no PyQt5) with auto multi-angle paint.
Bridge rotate command - camera rotation via K2_GetActorRotation/K2_SetActorRotation on the pawn.

Full Changelog: v1.7.4.1...v1.8.0

v1.7.4.1 - F9 Stop Hotkey + F10 Loop Fix

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@SilentJMA SilentJMA released this 27 Jun 18:38

v1.7.4 - F9 Stop Hotkey + F10 Loop Fix

Changes

  • F9 stop - new hotkey cancels an active camouflage paint via the bridge cancel_paint command. Overlay shows "CAMO STOPPED (F9)" feedback.
  • F10 loop fix - replaced poll-based debounce with a time-based cooldown (3 seconds for F10, 1 second for F9). Phantom GetAsyncKeyState reads can no longer trigger repeated F10 loops.
  • Camouflage standalone ZIP - the three camouflage files (meccha-camouflage.exe, meccha-xenos-bridge.dll, meccha-xenos-injector.exe) are now packaged as a single camouflage-standalone.zip instead of separate downloads.
  • Stop wiring reuses the existing camo_stop() bridge command in core.py.

Downloads

  • MecchaCamouflage.exe - full tool (bundled camouflage files, auto-extracted at runtime)
  • camouflage-standalone.zip - standalone camouflage files for manual use
  • README.md - updated documentation

Full Changelog: v1.7.3...v1.7.4

Full Changelog: v1.7.3...v1.7.4.1

v1.7.3 - Optimized Camouflage Build + Injector Bundling

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@SilentJMA SilentJMA released this 27 Jun 09:38

v1.7.3 - Optimized Camouflage Build + Injector Bundling

Changes

  • New reworked camouflage EXE (optimized build, 985 KB)
  • Injector (meccha-xenos-injector.exe) now bundled alongside EXE and DLL
  • All 3 files extract to APPDATA at runtime and launch together
  • Faster, more reliable camouflage paint

Full Changelog: v1.7.1...v1.7.3

v1.7.2 - Fix menu freeze during camouflage paint

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@SilentJMA SilentJMA released this 26 Jun 12:59

v1.7.2 - Fix menu freeze during camouflage paint

Fix

  • Menu/overlay no longer freezes while camouflage paint is in progress.
  • \camo_apply()\ now runs in a background \ hreading.Thread\ so the Qt event loop keeps processing overlay rendering, key polling, and menu interactions.
  • Thread-safe UI updates via \pyqtSignal\ (overlay) and \QTimer.singleShot\ (menu status label).

Full Changelog: v1.7.1...v1.7.2

v1.7.1 - Reworked Camouflage + UI Cleanup

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@SilentJMA SilentJMA released this 26 Jun 12:47

v1.7.1 - Reworked Camouflage + UI Cleanup

Changes

  • Reworked camouflage EXE bundled directly into the release — no separate download needed
  • Removed COLORS tab from the menu
  • Renamed CAMO tab to Camouflage
  • F10 hotkey for camouflage (replaces F9)
  • Auto F10 trigger — the tool automatically sends F10 to start the bridge; no manual keypress needed
  • Speed-tuned paint — 256 paints/tick, brush_radius 4.0, 5000 min points, auto-flush enabled
  • Stable extraction path — EXE and DLL extract to %APPDATA%\MecchaCamouflage\\ on first run
  • Aimbot FOV circle now only draws when valid targets exist on screen
  • Updated README with full v1.7.0 and v1.6.0 changelog

Download

Download \MecchaCamouflage.exe\ below — single file with everything bundled.

Full Changelog: v1.7.0...v1.7.1