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v1.2.0
v1.2.0
New Features:
- Cosmetics: Eye effects — killstreak-style particles attached to
eyeglow_L/eyeglow_Rviainfo_particle_system. Zero dependencies (no TF2Attributes). Includes Fire Horns, Cerebral Discharge, Tornado, Flames, Singularity, Incinerator - Cosmetics: Death effects — two modes: native ragdoll flags (
gold,ice,ash,electro) that flip bools on TF2'stf_ragdollentity, or custom particle names spawned at death position with auto-cleanup - Cosmetics: Pets — parented
prop_dynamic_overrideat 50% scale, attached to player. Zero timers, engine handles positioning. Config-driven model paths - Core: New DB columns
equipped_eye,equipped_death,equipped_petwith schema migration (v2→v3) - Core:
CosmeticTypeenum extended withCosmetic_Eye,Cosmetic_Death,Cosmetic_Pet(7 total) - Core: Get/Set equipped natives handle all 7 cosmetic types
Bug Fixes:
- Core: Fixed Spy Dead Ringer feign deaths awarding XP and kill count to attackers — feign deaths are now ignored
- Core: Database connection failure no longer kills the plugin with
SetFailState— MySQL failures gracefully fall back to SQLite with automatic player data reload - Cosmetics: Fixed Spy Dead Ringer feign deaths triggering death effects (gold statue on a still-alive Spy revealing the feign to enemies)
- Cosmetics: Fixed eye effect and pet entities lingering as invisible entities between death and respawn — now properly removed on real death and re-created on spawn
- Cosmetics: Fixed
EntIndexToEntRefcalled on failed entity creation return value — now checks before converting - Cosmetics: Fixed pet
DefaultAnimkeyvalue failing on models without an "idle" animation — now usesSetAnimationinput which gracefully fails - Cosmetics: Ragdoll flags applied via
RequestFrameto ensure TF2 has created the ragdoll entity first - Cosmetics: Added shared
KillEntRef()helper for safe entity cleanup across all cosmetic types - Chat: Fixed tags not appearing at all before database loads — removed overly cautious
IsDataLoadedgate fromCP_OnChatMessage. Players now get fallback[Lvl 1]tag immediately on join - Chat: Fixed
StripColorTagsonly handling{#RRGGBB}hex format — now strips all{...}color tags including{default},{red},{green},{teamcolor}for clean menu display - Core: Fixed misleading schema migration comment about
ALTER TABLE ADD COLUMN IF NOT EXISTS
What's Changed
Full Changelog: v1.1.0...v1.2.0