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Mega Man 1 APWorld v0.1.2

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@Silvris Silvris released this 11 Jun 05:48

New Features

  • Enhanced Super Arm
    • When enabled, Super Arm can be used without needing to remove a block. This can allow weakness randomization to use Super Arm damage logically.
  • Enhanced Hyper Bomb
    • When enabled, a second A press will detonate an active Hyper Bomb.

Other Changes

  • Moved rules to Rule Builder.
  • Client is more resilient to collecting multiple consumable checks at once.

Bug Fixes

  • Fixed an issue where stage clear would not be set if the player did not collect any Bonus Balls.
  • Fixed an issue where consumables did not have rules placed on them, at all.
  • Fixed color compatibility with MM2 and MM3 (no longer reliant on load order).
  • Fixed an issue where setting Fire Man's palette via palette_shuffle would corrupt the graphics of the fire in his stage.
  • Fixed an issue where EnergyLink, despite being completely functional, did not appear in the template yaml or option creator.
  • Fixed an issue where your last saved Wily stage would be the one you just completed.