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mm1_0.1.2
Mega Man 1 APWorld v0.1.2
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New Features
Enhanced Super Arm
When enabled, Super Arm can be used without needing to remove a block. This can allow weakness randomization to use Super Arm damage logically.
Enhanced Hyper Bomb
When enabled, a second A press will detonate an active Hyper Bomb.
Other Changes
Moved rules to Rule Builder.
Client is more resilient to collecting multiple consumable checks at once.
Bug Fixes
Fixed an issue where stage clear would not be set if the player did not collect any Bonus Balls.
Fixed an issue where consumables did not have rules placed on them, at all.
Fixed color compatibility with MM2 and MM3 (no longer reliant on load order).
Fixed an issue where setting Fire Man's palette via palette_shuffle would corrupt the graphics of the fire in his stage.
Fixed an issue where EnergyLink, despite being completely functional, did not appear in the template yaml or option creator.
Fixed an issue where your last saved Wily stage would be the one you just completed.
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