Platform Release v0.51.5
This new Space Teams PRO version has been released and is available for download from Launchpad.
Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.
Most notable changes since v0.51.4:
General
- Launchpad
Updatefunction fixed!- This is on Launchpad v1.0.10 and above. Launchpad self-updates, so this change will apply the next time you start Launchpad while connected to the internet.
- Fix Primitives (curves, shapes, etc) motion
- A main vs render thread synchronization fix for jitter compared to other entities
- Some primitives were defaulting to Static propagation type when they were not in fact static
- Fixed user release C++ compile
- Full set of sim initial conditions no longer print to logs by default, saving startup time
--print_initand--no_print_initcommand line args- Sim config copy now saved alongside logs; please include this in requests for support.
Physics / Dynamics
- C++ Entity
GetBodyFixedFrame()is now also a member function, not just a static function. Soen->GetBodyFixedFrame()will work. Unreal_ChaosPropagator added optionalDynamics/PhysicsApplyFreqto reduce impact of large numbers of entities- Fixed pawn velocity backfeeding
- Was causing bad behavior for pawn entities as they change graphics frame
Key Known Issues
Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.
- Python API docs missing named sub-modules #103
- Planet shadows disappear for single frames when leaving planet surface #179
- Logs not showing in console output (but are showing in log files). Fixed for next release.
Automated Git Changelog:
What's Changed
- Physics optimizations, Lander scoring, primitives proxy motion, SurfaceTraverse velocity by @connorjak in SimDynamX/SC_Platform#3283
- Encapsulate more code, better IWYU, fix user release C++ compile by @connorjak in SimDynamX/SC_Platform#3285
- Fix pawn backfeed, lunar lander changes by @connorjak in SimDynamX/SC_Platform#3286
Full Changelog: SimDynamX/SC_Platform@v0.51.4...v0.51.5