0.4.0-alpha
Pre-releasePrecision Nutrition (FS25) — v0.4.0-alpha
Feeding finally matters. This alpha turns actual trough contents into Nutrition (Nut %) and converts that into real growth (ADG, kg/day) with sensible stage + maturity effects. It’s lightweight, safe to try, and you’ll feel the difference in minutes.
Highlights
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Diet → Growth:
- FORAGE/TMR ≈ 100% Nut → ~+20% growth boost
- Silage ≈ 84% Nut → ~+7%
- Dry grass/hay ≈ 71% Nut → ~3–4% slower than base
(All before maturity taper; young stock respond more than heavy stock.)
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Stage-aware, taper-honest: Calves & yearlings gain fast; steers/bulls taper as they approach mature weight.
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Condition (slow drift): Sustained good feeding nudges a small long-term bonus; skimping nudges down. Subtle, not punishing.
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Clear feedback: Live Nut %, ADG, ADG× in overlay/console so you can A/B a feed change and see results quickly.
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Map-friendly: Works with vanilla-style husbandries; no exotic items or UI required. Safe to add/remove.
Quick Start (5–10 minutes)
- Pick a barn → feed FORAGE/TMR only for a few in-game minutes → watch Nut ~100%, ADG rise, ADG× ≈ 1.20.
- Swap to silage only → Nut ~84%, ADG dips (ADG× ≈ 1.07).
- Swap to dry grass only → Nut ~71%, ADG dips further (ADG× ≈ 0.96–0.97).
Console Tools (optional, but awesome)
pnShowEffects— one line per barn (Nut, ADG×, Cond, ADG).pnShowEffects stages— per-stage breakdown under each barn.pnBeat <index>— force a PN tick to see immediate per-stage output after changing feed.pnInspectTrough <index>— show supported feed types & current levels (great for map sanity checks).
Tip: Run pnDumpHusbandries to see indices for your barns.
What’s in vs. not (alpha honesty)
- ✅ Nutrition → growth by stage, with maturity taper and long-term condition.
- ✅ Clear debugging/inspection commands (ASCII-only output; no font warnings).
- ➖ FORAGE is a single bucket for now (we don’t parse mix recipes yet).
- ➖ Milk multiplier exists internally; wider UI/output hookup comes next.
Install / Safety
- Drop the ZIP into your FS25 mods folder. No save conversion; remove anytime (you’ll just lose PN effects when removed).
Feedback
If something feels off (e.g., Nut stuck high/low, a barn doesn’t change):
- Run
pnInspectTrough <index>andpnBeat <index>. - Paste both outputs with your map/mod list in a GitHub issue.
We’ll tune fast—this alpha is about proving gameplay impact and smoothing edges.
Enjoy—and feed with intent. 🐄🌾