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v0.6.0

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@SimNine SimNine released this 06 Apr 03:18
· 23 commits to master since this release

2017/09/03

  • Renamed/re-ripped some of the sound resources (NOT DONE)
  • Added a map saving/loading system
  • Nodes now keep a list of neighbors rather than children in order to allow unlocking levels in any order
  • The player's programs are now separated by campaign
  • GUI rework:
    • GUIContainers are now click-and-draggable by default
    • Moving a GUIContainer puts it on top of its parent's GUIObject stack
    • Added support in GUIContainers for a color as a background
    • Programs that are done for a turn now show a check mark next to their icon
    • Consolidated lots of GUIButtons into GUIContainers (especially on the game screen)
    • The default GUIContainer background color is now grey {120, 120, 120, 140}
    • Added a GUIContainer "pause menu" to map and game screens
    • Added display to GameScreen showing the beginning of the player's and the ai's turn
  • The player can now pick up credits, and a sound is played
  • Some GUIButtons no longer share common resources; dataContainer now contains strings containing URLs to the textures it represents