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v0.6.0
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2017/09/03
Renamed/re-ripped some of the sound resources (NOT DONE)
Added a map saving/loading system
Nodes now keep a list of neighbors rather than children in order to allow unlocking levels in any order
The player's programs are now separated by campaign
GUI rework:
GUIContainers are now click-and-draggable by default
Moving a GUIContainer puts it on top of its parent's GUIObject stack
Added support in GUIContainers for a color as a background
Programs that are done for a turn now show a check mark next to their icon
Consolidated lots of GUIButtons into GUIContainers (especially on the game screen)
The default GUIContainer background color is now grey {120, 120, 120, 140}
Added a GUIContainer "pause menu" to map and game screens
Added display to GameScreen showing the beginning of the player's and the ai's turn
The player can now pick up credits, and a sound is played
Some GUIButtons no longer share common resources; dataContainer now contains strings containing URLs to the textures it represents
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