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v2.7.0
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2019/09/16
Custom programs, GUI overhaul
Massive delay due to refocusing on school
Reorganized resources folder and respective paths in Data class
Added three new programs: Teleporter, Transmitter, and Fragmenter
Teleporter moves the head of the targeted program to a random grid square
Transmitter moves the head of the targeted program to the location of another transmitter
Fragmenter scatters the tiles of the targeted program onto random grid squares
Added related program icons, action icons, and ACTION enums
Added username prompt box when creating new campaign profiles
Added GUIContainer "_fadeOverlay", just a global GUIContainer that has a black background to create whole-screen fade effects
Added new class "TimedEvent" used to hold a generic anonymous function that is queued up to be executed later
Added global LinkedList "_timedEvents" used to hold events
Added a fade-out / fade-in transition when entering a campaign
Added Credits panel on mainOverlay, displaying original team's names as well as my own (did not include Code, Process, QA, or Lego.com sections)
Added BKGMODE enum, specifying the style in which the background overlay animates
Added BKGMODE_RAINBOW mode for use on Credits panel
Added BKGMODE_REDBLUE mode for use on Multiplayer lobby panel
Complete redoing of ProgramInventoryDisplay
It is now a paged display consisting of a row for each program type, displaying num owned, speed, size, etc
Two arrows on the right side to page through
"Minimize" button fades the display out and makes a tab appear, which can be clicked to reexpand the display
Fixed the gameoverlay's PlayerDisplay not becoming appropriately translucent
Added a tab for PlayerDisplay in exactly the same manner as the tab for ProgramInventoryDisplay
Possibly other additions that I've forgotten
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