Document the launcher, its releases, and llvm-ar as optional on macOS For DQ8-Recompiled #33, which brings the launcher to main: where it is, how to build and start it from a checkout, where a game it started keeps its log and memory cards, and what CI and the Release workflow do with it: each push to main publishes a release named by the commit's short hash. Without llvm-ar, configure now archives the generated corpus in parts for Apple's ar. Push once #33 has merged.
Document the in-game menu, internal resolution and Sharper picture For DQ8-Recompiled #25 (the F1 menu) and #26 (the renderer port: upscaled targets kept on the GPU, write-combined upload buffers, the 4 MiB GS queue, the line-blend switch, and the two counted shortcuts). Push once both have merged.
Document sound and the 30 FPS field Covers the native IOP sound drivers, whole-program VU compilation and its recording workflow, the renderer's in-stream snapshots and GPU-built 8-bit textures, and the tests and checks that go with them. To publish once the sound and performance pull requests are merged.
Add user and developer documentation