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  • Document the launcher, its releases, and llvm-ar as optional on macOS For DQ8-Recompiled #33, which brings the launcher to main: where it is, how to build and start it from a checkout, where a game it started keeps its log and memory cards, and what CI and the Release workflow do with it: each push to main publishes a release named by the commit's short hash. Without llvm-ar, configure now archives the generated corpus in parts for Apple's ar. Push once #33 has merged.

    @Sinan-Karakaya Sinan-Karakaya committed Oct 8, 2026
  • Document sound and the 30 FPS field Covers the native IOP sound drivers, whole-program VU compilation and its recording workflow, the renderer's in-stream snapshots and GPU-built 8-bit textures, and the tests and checks that go with them. To publish once the sound and performance pull requests are merged.

    @Sinan-Karakaya Sinan-Karakaya committed Sep 24, 2026
  • Document runtime CI build limit

    @Sinan-Karakaya Sinan-Karakaya committed Sep 23, 2026
  • Describe parallel runtime and graphics CI jobs

    @Sinan-Karakaya Sinan-Karakaya committed Sep 23, 2026
  • Document automatic builds and authored CI coverage

    @Sinan-Karakaya Sinan-Karakaya committed Sep 23, 2026
  • Document CI scope and runner usage controls

    @Sinan-Karakaya Sinan-Karakaya committed Sep 23, 2026
  • Add user and developer documentation

    @Sinan-Karakaya Sinan-Karakaya committed Sep 23, 2026