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SemaTor 1.1.230 - Mega Lo Mania + Zak oh my

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@SirBaron SirBaron released this 20 Sep 16:26
· 12 commits to main since this release
6fa5e8d

SemaTor 1.1.230

Changes since 1.1.227, bringing together the 228–230 development builds.

Mega lo Mania gets a Command Centre

  • New in-game companion panel with island information, player portraits, sector ownership, population, armies and tech levels. Keep it beside the game, include it inside an expanded bezel, or switch it off.
  • Resource names and icons, local stockpiles, island totals, mining progress, research names and design costs make planning easier. Stockpiles remain local to each tower; an island total is a reference, not a shared pool.
  • Difficulty presets and custom AI timing, starting-men options, reaction speed, personality controls and autopilot. Enemy details stay behind a spoiler toggle.
  • Event and speech logs help you follow the action. Panel portraits and player colours have been corrected.
  • Added support and startup fixes for the English Pompey Pirates edition, plus corrected mouse input for player selection and island setup.

Music, effects and speech together

  • Mega lo Mania can play music, sound effects and voices simultaneously through separate players, with an individual volume and on/off control for each.
  • Faster speech loading for supported original and Pompey editions, and fixes for speech interrupt timing that could cause broken or rapid playback.
  • The supported original edition also offers clean/stereo title music and selected English interface text. Options vary by edition; Pompey skips that title sequence and already uses English voices. Stereo title music does not mean stereo gameplay audio.
  • Fixed startup audio-clock handover and excessive audio-queue resets. Continuous sample-rate conversion improves playback at slow and accelerated game speeds, with a short buffer to absorb scheduling jitter. PAL ORIGINAL gives normal timing and pitch; turbo still speeds up the sound.

Zak McKracken feels better to control

  • A responsive host-drawn pointer moves independently of the game's update rate.
  • Widescreen scenery accepts mouse clicks, with native, 16:9 and 21:9 views available.
  • Fixed cursor drawing after screen-page changes and added a steady-cursor option.
  • Per-game crop handling keeps Zak's picture stable without changing the global auto-crop setting.

A tidier Enhanced library

  • Compilation menus no longer appear as unrelated enhanced games. Compilations explicitly linked to a supported title remain available as sources under that title.
  • Improved compilation recognition and removal of stale profile hints from cached entries, including the reported Vectronix releases.

Desktop public builds are available for Windows x64 and Linux x86-64. Features depend on the game and disk edition; complete campaigns and every hardware configuration have not been tested. Keep your Games, Media and User folders when updating. No game disks or TOS ROM are included.