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v1.1.490
SemaTor 1.1.490 - More changes than change logs
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SemaTor 1.1.349 → 1.1.489 — TL;DR
Compatibility (closer to a real ST)
TOS calls checked and fixed; the Line-A graphics and GEM/AES calls many older programs use are now implemented and tested.
Games load where TOS would put them, and SemaTor's own working memory is out of the ST's RAM.
Newly working: War in Middle Earth (all three disks), Switchblade , Dragon Ninja , 1000 Bornes .
HFE and SCP disk images load.
Disk sets are recognised, and drive B gets its disk automatically.
Games that save to their disk keep what they write.
Medium-res, high-res and overscan borders display properly.
The 68000's bus/address error frames match the chip's manual.
Sound
The YM2149 is now accurate: the real 32-step envelope, and no more folded-back "false notes" on high tones.
Menus and desktop
F12 rebuilt into seven tabs: Display, Picture, Motion, Sound, Machine, Game, Tools.
F11 gains save naming, Record/Replay and a Restart button.
Shift+F12 performance overlay.
SemaOS , a GEM-style desktop:
windows, folders and disk windows
drag games onto drives
Jukebox, Pictures, Explorer and Notes
SemaSynth , a 16-patch YM2149 synth
grouped, draggable icons
Enhancements
Wide views:
Buggy Boy : 16:9 and 21:9, with speed choices
Wizball : wide view, smooth motion and an artwork pack
Lombard RAC Rally : frame-rate modes, a high-res road (ish)
Sealed, signed artwork add-on packs.
Run-ahead for lower input lag on any game.
Speed and reliability
Every game runs cheaper; rewind stores only the memory that changed; the boot runs the same on every machine.
OpenGL and Vulkan confirmed drawing identical pictures.
Crash reports, Alt+F12 burst capture, and a save state that won't load now says why.
Release checks now walk every menu and window, stress the disk reader and test the sound chip, so broken things are caught before a release.
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