Repository navigation
Releases: Sk1mble/modularFate
Releases · Sk1mble/modularFate
Release list
v3.1.8
- Tweaked which element of the aspect header mf_draggable is applied to (as clcking on the aspect text and dragging to select the text was dragging the aspect)
- When editing defaults, on tabbing or clicking on a new field to commit the change to the current field, the field that now has focused regains focus after rendering completed.
- Stunts, tracks, skills, etc. granted by Extras are no longer tagged with (Extra) - this enables tricks like basing track modifiers off of skills provided by extras, etc.
- Instead of the (Extra) tag, character components provided by Extras are now marked with a plug symbol.
- Hovering over the plug symbol will show you which extra this comes from.
v3.1.7
v3.1.6 - FU Aspect label settings
- Added settings for the default aspect label fill, text, and border colours.
- Moved these settings to a specialised formApplication
v3.1.5
v3.1.4 - Minor infrastructure change
- Following advice from Atropos, functions to manipulate character based on extras moved to _preCreate and _preDelete methods of the new ModularFateExtra class.
v2.2.29
v3.1.3 - Enhancement of new drag feature
- If you hold down shift when dragging an element from one character to another, the original data will be carried with.
- (In the case of extras, this will prevent the extra from being deleted on copy to another character)
v3.1.2 - Draggable character elements
- If you're the GM, You can now drag skills, stunts, tracks, and aspects between characters. This will place a blank copy of the relevant element on the target character sheet.
- You can use this as a quick way of creating a new character template by cherry picking parts of an existing character.
v3.1.1
v3.1.0
- Added a comprehensive character default framework feature for almost instantaneous creation of characters from predefined sets of skills, stunts, aspects, extras, and tracks. Guide to follow.
- Things are now hidden from the actor view. The ModularFate Things folder will be automatically deleted next time you create an item on the map.
- You can temporarily cause Thing actors to be visible on a re-render by setting game.system.showThings to true.