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Releases: Sk1mble/modularFate

v3.1.8

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@Sk1mble Sk1mble released this 28 Apr 01:55
  • Tweaked which element of the aspect header mf_draggable is applied to (as clcking on the aspect text and dragging to select the text was dragging the aspect)
  • When editing defaults, on tabbing or clicking on a new field to commit the change to the current field, the field that now has focused regains focus after rendering completed.
  • Stunts, tracks, skills, etc. granted by Extras are no longer tagged with (Extra) - this enables tricks like basing track modifiers off of skills provided by extras, etc.
  • Instead of the (Extra) tag, character components provided by Extras are now marked with a plug symbol.
  • Hovering over the plug symbol will show you which extra this comes from.

v3.1.7

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@Sk1mble Sk1mble released this 21 Apr 13:41
5b22ba8
  • Moved settings menus around to a more logical and convenient order.
  • FU aspect label setting now in the scene tab of FU itself.
  • Added userID check in _onCreate method of ModularFateExtra

v3.1.6 - FU Aspect label settings

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@Sk1mble Sk1mble released this 20 Apr 02:41
  • Added settings for the default aspect label fill, text, and border colours.
  • Moved these settings to a specialised formApplication

v3.1.5

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@Sk1mble Sk1mble released this 19 Apr 21:40
  • Added a setting to turn the Modified Roll Dialog on by default.

v3.1.4 - Minor infrastructure change

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@Sk1mble Sk1mble released this 19 Apr 18:40
  • Following advice from Atropos, functions to manipulate character based on extras moved to _preCreate and _preDelete methods of the new ModularFateExtra class.

v2.2.29

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@Sk1mble Sk1mble released this 19 Apr 21:56
3fc115e
  • Added a setting to turn the Modified Roll Dialog on by default for all rolls.

v3.1.3 - Enhancement of new drag feature

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@Sk1mble Sk1mble released this 18 Apr 23:18
  • If you hold down shift when dragging an element from one character to another, the original data will be carried with.
  • (In the case of extras, this will prevent the extra from being deleted on copy to another character)

v3.1.2 - Draggable character elements

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@Sk1mble Sk1mble released this 18 Apr 22:22
  • If you're the GM, You can now drag skills, stunts, tracks, and aspects between characters. This will place a blank copy of the relevant element on the target character sheet.
  • You can use this as a quick way of creating a new character template by cherry picking parts of an existing character.

v3.1.1

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@Sk1mble Sk1mble released this 17 Apr 12:57
  • Improved display of long skill names in skill editor
  • Added ability to edit ad-hoc skills from the GM skill editor

v3.1.0

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@Sk1mble Sk1mble released this 16 Apr 23:25
  • Added a comprehensive character default framework feature for almost instantaneous creation of characters from predefined sets of skills, stunts, aspects, extras, and tracks. Guide to follow.
  • Things are now hidden from the actor view. The ModularFate Things folder will be automatically deleted next time you create an item on the map.
  • You can temporarily cause Thing actors to be visible on a re-render by setting game.system.showThings to true.