Releases: SkeeveAN/Aion-DPS-Meter
Releases · SkeeveAN/Aion-DPS-Meter
Release list
v0.8.4 - Aion DPS
- Reworked the player row: the DPS-share bar now runs the full width directly under the name instead of being squeezed into the old Damage column, and the left nav rail uses icons instead of text (active one highlighted orange).
- Added a minimize button to the titlebar (there was previously no way to minimize at all) and a small brand mark.
- Window keeps its original compact default size - only the internal layout changed, not how big the app forces itself to be.
v0.8.3 - Aion DPS
- The navy/orange look is now the app's default theme (not just the App menu and Settings) - the other 5 themes are temporarily hidden until they're checked against it.
- Settings: fixed the Aion-installation folder picker button being pushed off the window edge, and the Theme/Font size/Language dropdowns not lining up.
- Settings sidebar labels shortened where they wrapped awkwardly (Characters/Targets/Interface).
v0.8.2 - Aion DPS
- The meter now requires administrator rights to start (needed for Aion 2's packet capture via Npcap) - you'll see the UAC prompt on every launch from now on, for both games.
- Checking for updates on startup now always tells you the result (found/downloaded, up to date, or an error) instead of staying silent - only the recurring background check stays quiet.
- Removed "Rotation" and "Instance Scores" from the left nav rail (never implemented, never will be without a packet source for them).
v0.8.1 - Aion DPS
- Redesigned the App menu as a flyout card (icons, expandable Session/Export groups, clearer "coming soon" badges).
- Redesigned Settings as a sidebar with the same 5 categories instead of one long scroll.
- The "update ready - restart now?" prompt is now an in-app, themed card instead of a native Windows dialog, and follows the UI language setting (all 8 languages) instead of always being English.
v0.8.0 - Aion DPS
- Added Aion 2 support: combat is now tracked via passive Npcap packet capture (the UE5 client writes no Chat.log), auto-detected alongside classic Aion from the running game process.
- Aion 2: per-server ranking, avoided-attack and PvP-kill tracking, and derived instance/boss/mechanics content.
- Added a local, searchable history of finished fights.
- Added rank, damage share and damage taken columns to the meter.
- Made the meter themeable, with a working font-size setting.
- New app icon.
v0.7.42 - Aion DPS
- Fixed the Class filter dropdown on Aion Riftshade silently missing Aethertech/Bard/Gunner - it shared Origin Aion's own exclusion list because both servers report the exact same technical fingerprint (same gateway).
- Fixed Gunner/Bard/Painter kills already uploaded under the wrong class name ("Gunslinger" etc.) on aiondps.com.
v0.7.41 - Aion DPS
- Renamed the project's internal namespace from the old "AionSniffer" to "AionDPS" (the exe/window title/Task Manager name were already "Aion DPS" from an earlier release; this cleans up the last remaining internal references).
- Fixed Gunner (and Bard/Painter) never being detected from other players' own skill usage - the skill dataset tagged them by their "modern" names (Gunslinger/Songweaver/Muse) instead of the names this app uses everywhere else.
v0.7.40 - Aion DPS
- Aion Riftshade: Aethertech/Bard/Gunner are now explicitly confirmed available in the Class filter (unlike Origin Aion, which stays limited to the original 8 classes).
- Fixed Brigade General Vasharti (Rentus-Basis / Lost Rentus Base) never being recognized as a boss - kills against it were silently ignored instead of being tracked/uploaded.
v0.7.39 - Aion DPS
- Renamed the exe, window title, and Task Manager process name from "AionSniffer" to "Aion DPS".
v0.7.38 - Chat.log DPS Meter
- Fixed dot-commands (.ui, .pause, .cleardmg, ...) silently failing when Aion logs a self-typed line with a stray leading "?" before the character name (e.g. "?Aahz: .ui" instead of "Aahz: .ui") - found from a real Chat.log where this happened once. The "?" is now ignored when checking who typed the command.
- Note: dot-commands also require the active character (Settings) to actually match who is playing - see the v0.7.34/v0.7.36 fixes for that.