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v1.2.0

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@Skippeh Skippeh released this 21 Sep 13:34

What's Changed

  • Improvements related to ambient radio stations (from vehicles and residential buildings) by @Skippeh in #47
    Adds the following config values:

    BuildingMusicChance (float value between 0-1) - The chance that a radio station will be played from residential buildings when an NPC enters it. Note: in multiplayer, the value of the hosting player will be used.
    VehicleMusicChance (float value between 0-1) - The chance that a radio station will be played from a vehicle when an NPC drives it. Note: in multiplayer, the value of the hosting player will be used.
    EnableBuildingMusic (boolean) - If enabled, a random radio station may be played from residential buildings when an NPC enters it. In multiplayer this setting only affects yourself and also works as a non-hosting player.
    EnableVehicleMusic (boolean) - If enabled, a random radio station may be played from NPC vehicles when an NPC drives it. In multiplayer this setting only affects yourself and also works as a non-hosting player.

    Also adds the following console commands:

    rr_nearestbuilding - Print information about the nearest residential building (building name, distance from player, current radio station, and current song)
    rr_setnearestbuildingstation [station name] - Set the nearest building's radio station. Optionally provide a station name, or 'none' to stop it.

    Lastly all motel rooms and the northern apartment building are now blacklisted from being able to play ambient radio due to the close proximity to the ownable properties there (motel room and sweatshop).

Full Changelog: v1.1.0...v1.2.0