v0.4.1
v0.4.1
Released 25 July 2026
Steam Deck navigation. v0.4.0 made the Game Mode app look right; this makes it work right. If you
tried it and found the D-pad fought you, that is fixed.
On Steam Deck, download the newer tarball and re-run install.sh. Windows agents update themselves,
and nothing here changes the server — the console does not need redeploying for this one.
Fixed
- Left returns to the menu from every screen. It previously did nothing at all, on every screen —
the only way back was B. The release notes for v0.4.0 said Left worked from Overview; it did
not. - Up and Down stay in the pane you are in. Pressing Down at the bottom of a screen used to jump
across to Quit in the left menu, which is not somewhere you want to arrive by accident. - The D-pad no longer ignores presses. After a Left that did nothing, roughly three quarters of a
second of further presses were silently discarded — the reason it took two presses of Down to move
once. - The focus ring is no longer cut off on checkboxes and rows that sit near the edge of a pane.
- The focus ring is easier to see. It now breathes in and out rather than only changing
brightness, which on a 7" screen at arm's length was too subtle to notice at all. - The line under the header runs the full width instead of being hidden behind the panes below it.
- B is a proper Back button. In the save-folder browser it goes up one directory; the hint bar
used to promise "Cancel" there and do neither. - The sync-delay − and + buttons are stacked vertically, so Up and Down reach them in the order
they appear. Side by side, Down skipped past − entirely. - The A and B button hints are centred in their circles.
- Screen transitions are slightly slower, enough to read as a transition.
For the curious
The navigation bug survived two previous attempts because the fix was thought to require an ImGui
feature that is not exposed. It is exposed — just not by the .NET binding, while the native library
shipped alongside it has always had it. Nothing was upgraded to fix this.