v0.5.2
v0.5.2
Released 8 August 2026
Save-folder detection release. Adding a game used to mean typing its save path by hand more often
than not, and occasionally being handed a folder that looked right and was not. Measured against the
community game manifest, detection went from finding the right folder for 57.5% of games to
99.5%, and the cases where it confidently returned the wrong folder are gone.
Nothing about how saves sync has changed, and no save data is touched by upgrading.
Before you upgrade
- Redeploy the console (
docker compose pull && docker compose up -d) and update every agent.
The detection work is in the agent; the console carries the updated Help and these notes. - Windows agents update themselves once the installer is uploaded in Config → Agent Updates. On
Steam Deck, download the newer tarball and re-runinstall.sh. - No database changes. Downgrading the container is a clean rollback.
- If you already have the same game listed twice on the server, this release does not merge them.
See Known issues.
Improved
-
Save folders are found for far more games. Three things the detector never understood are now
handled: games that keep saves inside their own install folder, games that store them under a
Steam library path, and games that separate saves per Steam account. Installed Steam games on
Windows were the worst case — they never consulted the game manifest at all, so every one of them
arrived with no save folder and had to be filled in by hand. -
A game is no longer listed twice under two spellings. A non-Steam shortcut carries whatever
name you typed when you added it to Steam, and matching used to be exact apart from letter case.
DRAGON QUEST III HD 2D RemakeandDRAGON QUEST III HD-2D Remakeare now understood to be the
same game, so it appears once, with its folder already filled in. -
The same game on two machines is now one game. This is the important one. Because each machine
used its own shortcut name as the game's identity, a Steam Deck and a PC that spelled a shortcut
even slightly differently created two separate games that could never sync to each other — with
no error shown anywhere. Games are now registered under the manifest's own title, so both machines
land on the same game no matter how each shortcut is named. Your own naming is untouched in the
agent's list. -
Steam Cloud games are hidden in Add Games by default. SaveLocker exists for games Steam does
not back up, and a long list of Cloud-backed titles buried the handful you came to add. The Hide
Steam Cloud button still toggles them back, and the footer now tells you how many were hidden.
Fixed
-
A settings folder is no longer offered as your save folder. Some games describe their config
directory alongside their saves, and the detector could pick whichever it happened to resolve
first — for DRAGON QUEST III it reliably choseSteam\Config\WindowsNoEditor. Roughly one game in
twenty-five was affected. Where the real save folder cannot be identified, the agent now shows No
save folder set and asks you to pick, rather than presenting a wrong path as if it were certain. -
Detection can no longer suggest a folder outside your profile or game prefix. A handful of
malformed manifest entries could expand to a path anchored at the root of whichever drive the agent
happened to be running from.
Known issues
-
Duplicate games already on your server are not merged. If two machines previously registered
the same game under different spellings, both remain, each with its own save history. There is no
merge tool — they have to be reconciled by hand in the console. New enrolments will not create
further duplicates. -
A game must be discoverable to be detected at all. The agent finds games from Steam — either
installed by Steam, or added to Steam by you as a non-Steam game — or from a save folder that
already exists. A game installed outside Steam that has never been launched matches none of those
and will not appear in Add Games until you add it to Steam. This is not new, but it was never
written down; Help → Adding games now explains it. -
Very recent releases are often missing from the community manifest entirely. Those still need their
folder set by hand, and always have.