Description
I tried to make a gui, but when i came to the inventory part, nothing happend, so i did a lil debugging and nothing worked, it all showed up as in the on inventory click, the function fillinventory was working fine
Steps to Reproduce
command /shop:
trigger:
openShop(player)
play sound "ui.button.click"
function openShop(P: player, s: string = "MM"):
if {_s} = "MM":
open chest inventory with 6 rows named "Shop" to {_P}
fillinventory({_P})
function fillinventory(P: player):
set {_S} to rows of {_P}'s current inventory
loop {_S}*9 times:
set slot loop-value -1 of {_P}'s current inventory to light gray stained glass pane named " &a "
on inventory click:
broadcast "hi"
set {_S} to clicked inventory
set {_B} to player's current inventory
if {_S} = "Shop":
broadcast "1"
if name of {_S} = "Shop":
broadcast "2"
if {_B} = "Shop":
broadcast "3"
if name of {_B} = "Shop":
broadcast "4"
if name of clicked inventory = "Shop":
broadcast "5"
if name of player's current inventory = "Shop":
broadcast "6"
Expected Behavior
I expected a 4 messages: "2", "4", "5", "6" when i click the gui
Errors / Screenshots
Takes you to Gyazo.com
Server Information
- Server version/platform: 1.14.4 paper build 176
- Skript version: Skript 2.4 beta 5
Description
I tried to make a gui, but when i came to the inventory part, nothing happend, so i did a lil debugging and nothing worked, it all showed up as in the on inventory click, the function fillinventory was working fine
Steps to Reproduce
Expected Behavior
I expected a 4 messages: "2", "4", "5", "6" when i click the gui
Errors / Screenshots
Takes you to Gyazo.com
Server Information