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ForeverTAS 0.2.4

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@Skycrafter-dev Skycrafter-dev released this 27 Sep 12:13

ForeverTAS 0.2.4

Downloads

Start with the download for your operating system. ForeverTAS can recommend and install the matching GPU package from inside the app.

Changes since 0.2.2.

New and improved

  • More ways to search on your GPU: Vulkan and HIP join CUDA, with dedicated NVIDIA builds and AMD RX 7000/9000 packages.
  • Simpler installation and updates: a Windows installer, in-app updates on Windows and Linux, automatic GPU-package recommendations, and package switching without losing settings.
  • Saved search sessions: automatically restart after a duration or attempt count, save each cycle, and browse, sort, preview, or copy previous results. Best-run previews belong to the current session.
  • Custom objectives: write expressions to minimize, maximize, or reach a chosen value; combine several goals in one search on CPU or GPU.
  • Reorganized search controls: dedicated Base, Target, Passes, and Search tabs, visual target selection, and grouped controls for adding, reordering, and deleting input passes.
  • Edit time ranges in the 3D view: drag input-pass and evaluation windows, the simulation horizon, and stunt deadlines directly along the trajectory. Capture the current timeline time into a field, or select the full run or the remaining run in one click.
  • Easier target placement: pick a point directly in the scene or copy the car/camera position. Set velocity direction from the car's travel, heading, or an axis, with a visible direction arrow and alignment cone.
  • See what the search evaluates: visual markers and live measurements for targets, entry/finish events, stunt scores, and satisfied conditions. Telemetry text now supports calculations and these evaluation fields.
  • Control the viewer's appearance: a Runs/Overlays/Targets panel with visibility, colors, opacity, line widths, dashed lines, and draw-through options for individual items.
  • Undo and redo across the editor: search settings, input passes, target edits, drawings, telemetry, and appearance changes, not just the base input script.

Fixes from 0.2.2

  • Corrected yaw, pitch, and roll in pose targets and condition scripts so they match the car's orientation in the viewer.
  • Camera shortcuts 1, 2, 3, and 7 work after clicking the race preview, rather than requiring focus on the camera controls.
  • Fixed CUDA compatibility on older NVIDIA GPUs. Regular CUDA supports compute capability 5.0+; unavailable Fast CUDA automatically falls back to regular CUDA.
  • Loading maps and viewing trajectories no longer depend on the selected GPU search backend being available.
  • Made CPU input-mutation sampling consistent between Windows and Linux for reproducible seeded searches.