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ForeverTAS 0.2.4
ForeverTAS 0.2.4
Downloads
- Linux: Download the AppImage
- Windows: Download the installer (or install CachyOS and then download the appimage)
Start with the download for your operating system. ForeverTAS can recommend and install the matching GPU package from inside the app.
Changes since 0.2.2.
New and improved
- More ways to search on your GPU: Vulkan and HIP join CUDA, with dedicated NVIDIA builds and AMD RX 7000/9000 packages.
- Simpler installation and updates: a Windows installer, in-app updates on Windows and Linux, automatic GPU-package recommendations, and package switching without losing settings.
- Saved search sessions: automatically restart after a duration or attempt count, save each cycle, and browse, sort, preview, or copy previous results. Best-run previews belong to the current session.
- Custom objectives: write expressions to minimize, maximize, or reach a chosen value; combine several goals in one search on CPU or GPU.
- Reorganized search controls: dedicated Base, Target, Passes, and Search tabs, visual target selection, and grouped controls for adding, reordering, and deleting input passes.
- Edit time ranges in the 3D view: drag input-pass and evaluation windows, the simulation horizon, and stunt deadlines directly along the trajectory. Capture the current timeline time into a field, or select the full run or the remaining run in one click.
- Easier target placement: pick a point directly in the scene or copy the car/camera position. Set velocity direction from the car's travel, heading, or an axis, with a visible direction arrow and alignment cone.
- See what the search evaluates: visual markers and live measurements for targets, entry/finish events, stunt scores, and satisfied conditions. Telemetry text now supports calculations and these evaluation fields.
- Control the viewer's appearance: a Runs/Overlays/Targets panel with visibility, colors, opacity, line widths, dashed lines, and draw-through options for individual items.
- Undo and redo across the editor: search settings, input passes, target edits, drawings, telemetry, and appearance changes, not just the base input script.
Fixes from 0.2.2
- Corrected yaw, pitch, and roll in pose targets and condition scripts so they match the car's orientation in the viewer.
- Camera shortcuts 1, 2, 3, and 7 work after clicking the race preview, rather than requiring focus on the camera controls.
- Fixed CUDA compatibility on older NVIDIA GPUs. Regular CUDA supports compute capability 5.0+; unavailable Fast CUDA automatically falls back to regular CUDA.
- Loading maps and viewing trajectories no longer depend on the selected GPU search backend being available.
- Made CPU input-mutation sampling consistent between Windows and Linux for reproducible seeded searches.