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HellForge 0.1.6 BETA
Pre-releaseA big update to the HellForge beta: many more editor fields, the editor in co-op, game settings import and a
level-11 fix. Download HellForge-Setup.exe below and run it. On an existing installation it offers Update and
keeps your game copy, profiles and mods.
Editor (F8)
- More fields, close to HD2R Editor's set:
- underbarrel weapons' damage and handling
- the K-9's rate of fire
- plasma weapons' charge
- sway and recoil for exosuit arms, emplacements, FRV machine guns and tank guns
- explosion damage taken on damage zones (vehicles, the ballistic shield)
- Hellpod payloads: choose what a call-in's pod drops (Resupply, support weapons, backpacks...), and how many.
- Armory and explosions:
- the armor penetration the armory displays
- the Epoch's and Railgun's overcharge explosion
- the Urchin's pulse explosion
- a set of smaller one-off fields
- Attachment changes are sent to the running game (respawn or re-equip to see them). If one doesn't show, it applies
from the next session as before. - Presets carry pod slots, arm swaps and armory labels too.
- Opens next to other overlays. Players with an overlay (Discord, RivaTuner/Afterburner, Overwolf, NVIDIA...) whose
F8 did nothing should now get the editor. - Easier to read:
- fire modes, burst rounds and rate of fire X, Y and Z sit together
- scrollbars in the choice popups are visible
- notes under some rows explain special values
Co-op
- A joiner's editor shows the host's changes, with the usual marks and the Changes tab, read-only. The joiner's own
changes step aside while they are in the host's lobby and come back after. - Attachments, exosuit arm swaps, pod payloads and the other choice rows now follow the host too.
Launcher
- Import settings from HELLDIVERS 2 (Profile page, Game settings): copies your options and, if you like, your key
bindings from the normal game into the profile. Undo import takes it back. - Vanilla Plus is bundled (on by default, switch it off on the Mods page): stratagem beacons stick where they land,
hellpods steer over any ground, reinforcements land at their beacon. - Updating replaces older copies of the bundled mods (editor, Hell Forge difficulty, Vanilla Plus), so you don't need
to download them separately. Old copies are moved tomods-retired, with their settings kept.
Hell Forge (level 11)
- No more Eradicate as a main objective. Level 11 mixes two missions into one, and an Eradicate mission could still be
picked as the second, adding its kill objective.
For modders
- SDK 9:
set_stat(write one value of an attachment or other record live) andcopy_row(copy a whole record from
another, used for the Urchin's pulse). Seedocs/mods.md.
You need
- Windows 10 or 11 (64-bit), and HELLDIVERS 2 on Steam, build 25480438
- Steam running and signed in to an account that owns the game or has it through Steam Family Sharing
- About 25 GB free on the drive you install to, and one Windows administrator prompt
Windows SmartScreen may warn that the setup is unrecognised: it is not code-signed yet (More info > Run anyway).
Found a problem? Report it in the Discord (link in the launcher's sidebar) or as a GitHub issue. The launcher's Save logs to
Desktop button (Console page) collects what we need.
Share this release by linking to it, not by reuploading the setup (licence). Mods made with the SDK are
yours, under any licence (MIT-0 SDK).
SHA-256 of HellForge-Setup.exe: 94E3B5105B8956CE6D55ADC555B19D5454A10769843B090C58CBB04D0901DE41