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HellForge 0.1.8 BETA
Pre-releaseAn update to the HellForge beta: Lua mods through HD2Runtime, a mods list in the F8 editor, and an
all planets open Galactic War. Download HellForge-Setup.exe below and run it. On an existing installation it
offers Update and keeps your game copy, profiles and mods.
Lua mods (HD2Runtime)
- HD2Runtime mods run on HellForge. Install Bingus Shared Loader and HD2Runtime 0.50.0 (the HellForge bridge
version) like any other mod, then the Lua mods made for them. On HellForge, HD2Runtime changes nothing in the game
by itself: HellForge makes every change, so the F8 editor shows what each Lua mod changed. - What works: every field HD2Runtime mods change, every HD2Runtime event (missions, players, damage, kills, heals,
shots and hits, weapon switches, explosions, bug holes), and its actions (heal, limbs, statuses, pushes, the Supply
Pack, explosions, projectiles, homing and per-shot changes, the Pelican, kill credit, the mission timer freeze). - Not on HellForge: HD2Runtime's custom stratagems (HellForge stratagem mods do that) and enemy controls.
- Lua mods are client-only: they are not part of the modlist code, so friends don't need the same ones.
- The Mods page warns when a Lua mod needs Bingus Shared Loader or HD2Runtime and it is missing, and when an
HD2Runtime is too old for HellForge. - This is new and mostly untested in game. Tell us what breaks.
F8 editor
- A MODS page: the HellForge mods and the Lua mods in two lists, each with the values it changed (click one to open
it). - Values a mod set are marked everywhere: blue for HellForge mods, purple for Lua mods, on fields, headers and
categories. Reset goes back to the mod's value, not the game's.
Launcher
- Galactic War: "All planets open". The frozen war with every planet open for a liberation, one faction per map
sector, factions from the fronts. Choose it with the live and frozen wars.
Setup
- The patch is found more reliably. Setup now reads every Steam library (a leftover copy on another drive no
longer hides your game), accepts a game with a Steam update queued or paused (its files are still the patchable
version), and recognises the patchable version by its files too. If Steam is busy with the game (updating,
verifying) or the game is running, setup says so instead of offering the Steam console download.
For mod makers
- SDK 11: events for heals, mission stats, weapon switches, explosions, bug holes and damage before it applies (which a
mod may change), and actions (heal, limbs, statuses, velocity, the Supply Pack, explosions, projectiles, the Pelican,
kill credit, the mission timer, shot rules). Seedocs/mods.md. SDK 10:modslists the session's mods.
You need
- Windows 10 or 11 (64-bit), and HELLDIVERS 2 on Steam: the current version (patched by setup) or build 25480438
- Steam running and signed in to an account that owns the game or has it through Steam Family Sharing
- About 25 GB free on the drive you install to (plus about 2 GB while the patch pack is applied), and one Windows
administrator prompt
Windows SmartScreen may warn that the setup is unrecognised: it is not code-signed yet (More info > Run anyway).
Found a problem? Report it in the Discord (link in the launcher's sidebar) or as a GitHub issue. The launcher's Save logs to
Desktop button (Console page) collects what we need.
Share this release by linking to it, not by reuploading the setup (licence). Mods made with the SDK are
yours, under any licence (MIT-0 SDK).
SHA-256 of HellForge-Setup.exe: 665BFFEEB709116094A65C057ACA55D2C0335D91C2A6E4216589DC93F044E58D