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Releases: Slayer366/pacman

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0.7.2

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@Slayer366 Slayer366 released this 25 Mar 23:21
1c2569b

Update source to 0.9.4 while retaining SDL1 code from 0.7.0. This is because updating the window surface using SDL2 causes the display to be in a fixed resolution that cannot and will not be scaled to different screen sizes. Keeping the old SDL1 code while using the sdl12-compat wrapper allows for scaling a fixed resolution to any display making it easier to port it to handheld devices such as Anbernic, Powkiddy, TrimUI, etc..

0.7.1

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@Slayer366 Slayer366 released this 25 Mar 01:22
b5145f2

Update source to 0.9.0 while retaining SDL1 code from 0.7.0. This is because updating the window surface using SDL2 causes the display to be in a fixed resolution that cannot and will not be scaled to different screen sizes. Keeping the old SDL1 code while using the sdl12-compat wrapper allows for scaling a fixed resolution to any display making it easier to port it to handheld devices such as Anbernic, Powkiddy, TrimUI, etc..