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Internal IDs
Kengored edited this page Jun 24, 2026
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NOTE! This page is actively under construction: See new developments in Developer Advice
| Effect Name | Internal ID | Arguments | Notes |
|---|---|---|---|
| Apply Status | type 1 | status, power | |
| [Unknown] | type 2 | variant 0.5 | found on EM Dreadnought |
| Rush | type 2 | variant 1, power 1 | |
| Boss/Elite indicator | type 2 | variant 8, power | Power 1 - elite, Power 2 - heg swarm boss, Power 0.5 - true boss |
| Deal xPower damage from Crit effects | type 2 | variant 9, power | |
| Erratic | type 2 | variant 10, power | |
| Retreat | type 2 | variant 12 | As seen on enemy units, don't know if friendly retreat functions differently |
| Drop SRM equal to damage dealt xPower | type 2 | variant 14, power | |
| When repaired at Max HP: Gain 1 damage | type 2 | variant 16, power(?) | Despite not scaling with effect power, needs power 1 |
| [Unknown] | type 2 | variant 17 | Found on Strike Fighters |
| When no allies remain, gain effect power | type 2 | variant 18, power(?) | |
| Nova | type 2 | variant 20, power | |
| When hit with damage, Apply Status | type 3 | status, power | variants 2 and 2.1 apply contain equal to damage taken, variant 2.1 applies to enemies in orbit, other variants scale with power (though variant 2 and 2.1 still need power 1, despite not benefiting from higher power) |
| Low Range | type 4 | variant 1 | |
| Range Limit 1 | type 4 | variant 2 | |
| Range Limit 2 | type 4 | variant 3 | |
| Artillery | type 4 | variant 4 | |
| Target suffers Damage | type 5 | power | |
| Gain X on Spawn | type 7 | status, power | |
| High Readiness | type 8 | variant 1 | |
| Megaship indicator | type 8 | variant 2 | |
| Construct indicator (hidden) | type 8 | variant 3 | |
| Cargo indicator | type 8 | variant 4 | |
| Strike indicator | type 8 | variant 5 | |
| Priority | type 8 | variant 6 | |
| +X damage per target Y | type 9 | status, power | status 99 - "in orbit" |
| Apply Status in front | type 11 | variant 1, status, power | |
| Apply Status to unit 2 in front | type 11 | variant 2, status, power | unused, does not work, is compiled visually in the description |
| Apply Status to allies in orbit | type 11 | variant 3, status, power | |
| Apply Status to enemies in orbit | type 11 | variant 3.1, status, power | unused, found in code0 |
| Apply Status to orbit section | type 11 | variant 3.5, status, power | unused, found in code0 |
| Apply Status to self and allies in orbit | type 11 | variant 3.8, status, power | unused, found in code0 |
| Apply Status to all allies | type 11 | variant 4, status, power | |
| Apply Status to self and allies | type 11 | variant 4.8, status, power | unused, found in code0 |
| Apply Status to all enemies | type 11 | variant 5, status, power | |
| Apply Status to orbit | type 11 | variant 6, status, power | Only works with debuffs |
| Apply Status to random ally | type 11 | variant 7, status, power | variants 8 and 9 are also listed but do not have card text (???) |
| Salvo / Scatter | type 12 | power | Power 1-999 - Salvo, Power 1000+ - Scatter (does not count down once it is scatter) |
| Take X damage / Self-destruct | type 14 | power | Power 0-999998 - Take X damage, Power 999999+ - Self-destruct. Description only shows up to "Take 999 damage". Power 0-1000 - "Self damage!" popup, Power 1001+ - "Selfdestruct!" popup |
| Scrambled | type 16 | ||
| Drive Power | type 17 | power | |
| Depletable | type 18 | power | |
| Target all enemies | type 20 | variant 1 | |
| Push/Pull | type 21 | variant 1, power | Effect power controls crash damage. Tug cards have other variants: 3(rip), 2(crash), and 15(rapid), no idea what this means. |
| Push up an orbit | type 21.1 | ||
| Add Damage | type 22 | power | |
| Count Timer up | type 24 | power | |
| Pierce | type 26 | ||
| Increase Max Timer | type 27 | power | |
| Retaliate | type 29 | variant 1 | |
| Assist | type 29 | variant 2 | |
| Counter Battery | type 29 | variant 3 | |
| Guided Attack | type 29 | variant 4 | |
| Trigger when hit with container | type 29 | variant 5 | |
| Avenging | type 29 | variant 6 | |
| EM Adaptation | type 31 | variant 1, power | |
| Containment Immunity | type 31 | variant 2 | |
| Complex Operations | type 31 | variant 3 | |
| When hit with damage: Gain X | type 33 | status, power | Status 100 - "Create [card_id]", needs a card_id argument after power |
| On Reinforce Timer: Gain X | type 34 | status, power | |
| Gain X | type 35 | status, power | |
| All strikes in hand gain X AM ammo | type 37 | variant 1, power | |
| All strikes in hand gain X optimize | type 37 | variant 1.1, power | |
| X strikes in hand gain fast deploy | type 37 | variant 2, power | |
| All cards in hand gain X optimize | type 37 | variant 3, power | |
| Rapid | type 38 | ||
| Fast Draw X | type 38.1 | power | |
| On Death: Inflict X on attacker | type 39 | variant 1, status, power | |
| On Death: All units on orbit suffer X | type 39 | variant 1.2, status, power | |
| On Death: Inflict fighters buff as debuff on attacker | type 39 | variant 2 | |
| On Death: Transfer current AM buff to random ally | type 39 | variant 2.1 | |
| On Death: Create [card_id] | type 39 | variant 3, card_id, power | |
| On Death: Apply X to all allies | type 39 | variant 4, status, power | |
| On Death: Allies on orbit suffer X damage | type 39 | variant 5, power | |
| On Death: Drop X SRM | type 39 | variant 6, power | |
| Apply X if target has Y | type 40 | status, power | Overload Frigate - status 1, Traffic Control HI - status 12.1 |
| Create (unaffected by effect power?) | type 41 | variant 0, card_id, power | |
| Create (affected by effect power?) | type 41 | variant 0.5, card_id, power | |
| Create (second card?) | type 41.1 | card_id | Found on medium carrier, which uses it to create it's bomber card |
| On deploy: Create [card] in your draw pile | type 41.5 | power 2, card_id | |
| Create [card] in draw pile | type 41.6 | power, card_id | |
| Remove | type 42 | ||
| On deploy: Gain X | type 43 | status, power | |
| On deploy: Suffer | type 43.1 | status, power | Only works with AM seed |
| Stealth | type 44 | power | |
| Front target only | type 45 | ||
| Convert friendly X to Y | type 47 | status, status_target | Does not seem to work with statuses other than fighters to bombers |
| Add effect power | type 49 | power | Only seen on tech in base game, not yet tested on ships |
| Gain [Card] (permanently in the deck), remove OR Create | type 56 | variant 1 - gain, variant 2, 2.1, 3 - create. power, card_list, card_text | "effect_card_list" is the list its referring to, "effect_card_text" is text displayed (aka [Card]) |
| Deploy cost | type 57 | variant 0, power | |
| Mercenary | type 57 | variant 1, power | |
| Unload | type 58 | power | |
| All tech cards in hand gain fast deploy | type 59 | variant 1 | |
| All strikes in hand gain fast deploy | type 59 | variant 2 | |
| All containers in hand gain fast deploy | type 59 | variant 3 | |
| Targeting restrictions | type 60 | effect_variant 1 | only targets cargo |
| Targeting restrictions | type 60 | effect_variant 1.1 | only targets units with friendly boarders/security |
| Targeting restrictions | type 60 | effect_variant 2 | only size 1 units |
| Targeting restrictions | type 60 | effect_variant 3 | only targets megaship |
| Targeting restrictions | type 60 | effect_variant 3.5 | can target megaship |
| Targeting restrictions | type 60 | effect_variant 4 | only targets cards in hand |
| Targeting restrictions | type 60 | effect_variant 5 | unknown, seen on ab_crit_lure. likely cannot target solar orbit or stationary enemies |
| Targeting restrictions | type 60 | effect_variant 5 | only targets constructs |
| Targeting restrictions | type 60 | effect_variant 8 | unknown, seen on ab_add_scatter |
| Targeting restrictions | type 60 | effect_variant 9 | only targets cards with a damage component |
| Convert [card_convert] to [card_text] with fast deploy | type 62 | card_convert, card_list, card_text | |
| Special unit attack animation | type 63 | effect_force_anim 2 | Shoots large cannons (pl_con_multi doesn't though?) |
| Special unit attack animation | type 63 | effect_force_anim 4 | Shoots a heavy emp charge (seen on pl_lt_overload) |
| Special unit attack animation | type 63 | effect_force_anim 9 | Shoots a spinal railgun. Rotate towards target and fire from center. |
| Special unit attack animation | type 63 | effect_force_anim 22 | Shoots large cannons |
| Special unit attack animation | type 63 | effect_force_anim 35 | Makes melee animations on target (hos_con_brawler) |
| Special unit attack animation | type 63 | effect_force_anim 36 | Makes units ram when attacking |
| Special unit attack animation | type 63 | effect_force_anim 44 | Shoots infrared lasers |
| Special unit attack animation | type 63 | effect_force_anim 64 | Shoots flak guns |
| Special unit attack animation | type 63 | effect_force_anim 66 | Shoots cargo missiles |
| Special unit attack animation | type 63 | effect_force_anim 70 | shoots macron beams (pl_lt_troopship) |
| Special unit attack animation | type 63 | effect_force_anim 76 | Shoots a lot of missiles (hos_tu_boss_phoenix) |
| Special unit attack animation | type 63 | effect_force_anim 77 | Shoots small cannons |
| Special unit attack animation | type 63 | effect_force_anim 96 | Shoots field knife attacks (shield) |
| Special unit attack animation | type 63 | effect_force_anim 97 | Shoots hypershield field knife attacks (pl_et_shield_contain) |
| Special unit attack animation | type 63 | effect_force_anim 98 | Shoots spinal laser (radiation). Rotate towards target and shoot from center. |
| Special unit attack animation | type 63 | effect_force_anim 99 | Shoots gravity waves (seen on Allure) |
| Special unit attack animation | type 63 | effect_force_anim 101 | Shoots spinal laser (hull strip). Rotate towards target and shoot from center. |
| Special unit attack animation | type 63 | effect_force_anim 102 | Shoots electrical arc to enemy. (pl_merc_arc_ship) |
| Gain Effect Power on draw | type 65 | variant 99 | |
| When other card is played: Gain X | variant, status, power | Found on Anti-Light Charge Ray, surprisingly works with other effects (or at least EM) | |
| On kill: Apply X hull reinforce to self and allies on orbit | type 67 | variant 1, power | |
| On kill: Apply X repair bots to megaship | type 67 | variant 2, power | |
| On kill: Gain X | type 67 | variant 3, status, power | Does not seem to work with statuses that aren't defined with this keyword, but still shows up an empty "On kill:" |
| Phase Change (?) | type 69 | variant | Variant 1 is CEO phase 2, Variant 2 is Franchise phase 2, Variant 3 is Resource Manager phase 2, Variant 4 is Shift Manager phase 2, Variant 5 is Consumer phase 2 |
| Gain on discard | type 70 | status, power | Status 107 is multistrike, while 107.1 is multi action, untested with others |
| Gain Effect Power on discard | type 75 | variant 2, power | |
| [Unknown] | type 76 | Found on 4 cards, each has bombers application and another effect, maybe some kind of technical/compatibility keyword? | |
| X Offense | type 78 | status, power | So far only works with status 1(EM) and 2(Shield) |
| Apply random Status | type 79 | power | |
| AM AMP +X | type 80 | status 6, power | Despite having a status argument, it only works with AM |
| Replicate a copy of this card in your discard pile | type 100 | variant 5 | |
| Upgrade slots | type 100 | variant 6, power | +-X dongle slots |
| Gains upgrade when added to deck | type 100 | variant 6.3, up_list | Needs a list to refer to (see Engineer Class V16). Seems to only trigger on reward locations. |
| Set max timer to X | type 100 | variant 11, power | Once used by Ancient Battleship, still works |
| Portal (hidden) | type 100 | variant 12 | Adds a portal graphic behind the ship |
| Gateway | type 100 | variant 12.1, unit_id, power | Adds a portal graphic behind the ship. Summons x[power] [card_id] units on reinforcements. |
| Evac | type 100 | variant 13 | Must have effect power to work, but effect power seems to not affect it in any way? |
| Launch Guidance + Rapid | type 100 | variant 14 | |
| Gains upgrade if not deployed during this encounter | type 100 | variant 19 | |
| If Hacked: Attack Self | type 100 | variant 21 | |
| Mass Produced | type 100 | variant 22 | |
| Time Dilation | type 100 | variant 24, power | |
| Dormant | type 100 | variant 25, power | |
| Add Shield AMP +X | type 100 | variant 26, power | |
| Add Controller X | type 100 | variant 33, power | |
| Add Bot Efficiency | type 100 | variant 34, power | |
| Add Optimize AMP +X | type 100 | variant 35, power | |
| Add Decay AMP | type 100 | variant 38, power | |
| Generator X | type 100 | variant 40, power | |
| Commander designator (?) | type 101 | cmd_id, cmd_comms, cmd_tier, cmd_ability | cmd_id and cmd_comms take the same string of the internal commander name, cmd_tier seems to always be 2, cmd_ability is exclusive to flock nemesis and is equal to 1, though changing that number does not appear to do anything |
| Unplayable + Complication | type 666 | variant 0.25, power(edge case) | Depletable 1 on Engine Degradation overrides the Unplayable; effect power 2 on Heavy Jamming |
| Remove + Complication | type 666 | variant 0.5 | |
| Fuel Leak* + Remove + Complication | type 666 | variant 1 | *Fuel Leak: Megaship suffers 1 cascade if you have 3 fuel leaks in your hand AT (in-game typo) turn end |
| Megaship suffers 1 cascade if any other card is played + Remove + Complication | type 666 | variant 2 | |
| Megaship suffers 2 damage and EMP unless this card is played + Remove + Hand EM + Complication | type 666 | variant 3 | |
| On discard: Megaship suffers X damage + Remove + Complication | type 666 | variant 4, power | |
| Complication + Remove | type 666 | variant 5 | |
| Removed when drawn + Complication | type 666 | variant 6 | seen on unused complication "ab_curse_dead_draw" |
| Effect Name | Internal ID | Effect Power | Extra arguments/Notes |
|---|---|---|---|
| Damage | 0.5 | Any | |
| Energize/EMP | 1 | Any | |
| Shield/Contain | 2 | Any | |
| Hypershield/Hypercontain | 3 | Any | |
| Cauterize/Rad | 4 | Any | |
| Defense Mines/Intercept Mines | 5 | Any | |
| AM Ammo/AM Seed | 6 | Any | |
| Fighter Escort/Fighter Strafe | 7 | Any | "effect_anim" with an animation defined in data.js and code0.js |
| Bomber Escort/Bomber Target | 8 | Any | "effect_anim" with an animation defined in data.js and code0.js |
| Repair Bots/Salvage Bots | 9 | Any | |
| EM Flares/EM Chaff | 10 | Any | |
| Overdrive/Cascade | 11 | Any | |
| Precision Targeting/Target Lock | 12 | Any | |
| Armor Reinforce/Armor Strip | 13 | Any | |
| Security/Boarders | 14 | Any | |
| Optimize/Hack | 15 | Any | |
| Add Stealth | 100 | Any | |
| Add Entangled | 101 | 1 | |
| Add Fast Deploy/Depletable(?) | 102 | ? | 102 and 1000 appear together on Bulk Launch Prep, needs testing to determine which is which |
| Add Point defense | 103 | Any (including negative values) | |
| Add Pierce | 104 | 1 | |
| Add Scrambled | 105 | 1 | |
| Add Salvo(?) | 106 | Any | Appears only on Barrage Rig, which also has a mysterious type 60 effect |
| Add Multistrike | 107 | Any | |
| Add Bonus Action | 107.1 | Any | |
| Add Mass Produced | 108 | 1 | |
| Add Integration | 109 | Any | effect power other than 1 still shows no number, but it will apply the extra integration |
| Engineer Class V42 random Status | 110 | 1(?) | |
| When created: Gain 'Apply X?' | 420 | Any | '?' is a random effect that gets decided on creation |
| Add Fast Deploy/Depletable(?) | 1000 | ? | 102 and 1000 appear together on Bulk Launch Prep, needs testing to determine which is which |
| Add Rapid | 1001 | 1 |
| Effect Name | Internal ID | Effect Power | Extra arguments/Notes |
|---|---|---|---|
| Effect Power | 99 | Any | |
| SRM | 101 | Any |
|
There are only a few examples of these effects in the code. Unfortunately, other status effects do not seem to work with this keyword out-of-the-box (attempted with: Cascade, Boarders, Add Entangled, Add Scrambled)
| Effect Name | Internal ID | Effect Power | Extra arguments/Notes |
|---|---|---|---|
| Energize/EMP | 1 | Any | |
| Shield/Contain | 2 | Any | |
| Shield/Contain | 2.1 | Any | found on containment decoy |
| AM Ammo/AM Seed | 6 | Any | |
| Precision Targeting/Target Lock | 12 | Any | |
| Optimize/Hack | 15 | Any |
| Effect Name | Internal ID | Effect Power | Extra arguments/Notes |
|---|---|---|---|
| Shield/Contain | 2 | Any | |
| Hypershield/Hypercontain | 3 | Any | |
| Defense Mines/Intercept Mines | 5 | Any | |
| Fighter Escort/Fighter Strafe | 7 | Any | "effect_anim" with an animation defined in data.js and code0.js |
| Bomber Escort/Bomber Target | 8 | Any | "effect_anim" with an animation defined in data.js and code0.js |
| Repair Bots/Salvage Bots | 9 | Any | |
| EM Flares/EM Chaff | 10 | Any | |
| Security/Boarders | 14 | Any | GP Acquisitions has this at power 2, but does not seem to spawn with security |
| Optimize/Hack | 15 | Any |