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v1.0.0
sleepless_routing
Named routing buckets for FiveM.
- Named buckets, with bucket 0 as the world and bucket 1 as the hidden bucket
- Replicated player state:
currentBucket,oldBucket, andcurrentBucketName - Optional population and entity lockdown when a bucket is created
- A player move brings their vehicle, passengers, and attached objects
triggerClientEventForBucketsends one client event to everyone in a bucket