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@DemiAutomatic DemiAutomatic released this 27 Sep 04:10
· 2 commits to main since this release

sleepless_routing

Named routing buckets for FiveM.

  • Named buckets, with bucket 0 as the world and bucket 1 as the hidden bucket
  • Replicated player state: currentBucket, oldBucket, and currentBucketName
  • Optional population and entity lockdown when a bucket is created
  • A player move brings their vehicle, passengers, and attached objects
  • triggerClientEventForBucket sends one client event to everyone in a bucket

Docs: https://sleeplessdevelopment.dev/docs/routing