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Sleys edited this page Jul 29, 2026 · 2 revisions

SLM: Elements

SLM: Elements introduces a deep elemental combat system built around infusions, reactions, and strategic interactions.

Infuse your weapons with one of 8 elements — Ignis, Aqua, Terra, Frost, Volt, Aero, Lumen, and Umbra to trigger reactions that range from burst damage to crowd control and utility effects.

The combat pipeline is governed by this pipeline:

Elemental Damage → ICD → Element → Reaction → ERCS → ERGCS

Navigation

Core Features

  • 8 Elements: Ignis, Aqua, Terra, Frost, Volt, Aero, Lumen & Umbra
  • Elemental Reactions System: combine elements to trigger AoE, DoT, Burst, and Utility effects. Some reactions are direct/inverse depending on application order.
  • Dynamic Damage Scaling: damage adapts based on armor, max health, and combat conditions.
  • Advanced Combat Mechanics: Internal Cooldown (ICD), per-reaction cooldowns (ERCS), and a global reaction limiter (ERGCS).
  • Environmental Element System: gain elements from weather, biomes, and surroundings.
  • Text-based particle feedback: reactions and applications are displayed as colored text particles (direct, inverse, or static).

⚠️ All values documented in this wiki are subject to balance changes.

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