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Environmental System
Entities can passively gain elements from their surroundings. This system is optional and toggleable via Configuration.
| Source | Element |
|---|---|
| Water, rain | 💧 Aqua |
| Lava, fire | 🔥 Ignis |
| Underground / desert | 🌍 Terra |
| Snow / cold | ❄️ Frost |
| Lightning | ⚡ Volt |
Environmental sources can also trigger reactions on their own, dealing reduced damage compared to combat-triggered reactions. If the environment triggers a reaction on the player, the resulting damage scales up with world difficulty.
When an element or reaction occurs outside of direct combat (e.g. an entity standing in lava, rain, or near lightning triggering a reaction on its own), damage is calculated separately from the combat formulas described in Combat Mechanics and Elemental Reactions. This is the ambient damage layer.
Ambient damage only scales with world difficulty when the affected entity is a player. Non-player entities always take the flat base value.
| Difficulty | Multiplier |
|---|---|
| Peaceful | ×1.0 |
| Easy | ×1.3 |
| Normal | ×1.65 |
| Hard | ×2.0 |
If no valid multiplier is resolved, it safely falls back to ×1.0.
| Element / Reaction | Base Damage |
|---|---|
| ⚡ Volt | 1.0 |
| 🔥 Ignis | 0.93 |
| 🌪️ Aero | 1.3 |
| 🔥 Burning | 1.12 |
| ❄️ Cold | 1.1 |
| 🧊 Frozen | 2.0 |
| ⚡ Electrocharged | 1.2 |
| ❄️ Melted | 1.7 |
| 💥 Overload | 1.4 |
| 💧 Vaporized | 1.6 |
| 💥 Flare | 1.65 |
| 💧 Purify | 1.3 |
| 🌗 Eclipse | 1.35 |
| ⚡ Corruption | 1.35 |
| 🌍 Decay | 1.15 |
Effective ambient damage for a player is base × difficulty multiplier. For example, an ambient Frozen trigger deals 2.0 damage on Peaceful, but 4.0 on Hard (2.0 × 2.0).
These values are intentionally lower and flatter than their combat-triggered counterparts (see Elemental Reactions for direct/reverse/static combat scaling) ambient reactions are meant to apply passive pressure from the environment, not to compete with weapon-driven combos.
However, the player can take advantage of the natural elements of the environment to apply reactions with the full multipliers
See also: Elements · Elemental Reactions · Combat Mechanics · Configuration
SLM: Elements
External