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Elemental Reactions
Elemental Reactions occur when two elements interact on the same target, producing effects ranging from burst damage to utility and battlefield control.
| Type | Behavior |
|---|---|
| Direct | Chainable, lower burst damage/intensity |
| Reverse | Higher damage/intensity, consumes elements |
| Static | Same behavior regardless of application order |
The environment can also trigger reaction, these deal reduced damage. If the environment triggers a reaction on the player, damage scales up with world difficulty.
Scale primarily with the attacker's weapon, not the target.
- 125% weapon damage
- Triggers an AoE explosion (75%) with knockback
β οΈ PvP: only direct damage applies
- 145% weapon damage
- π Reverse (Aqua β Ignis): 170% damage
- 165% weapon damage
- π Reverse: 170% damage
- Double-Ignis setups may reach 200% damage
- 55% damage, applies blindness
- Removes negative effects
- Bonus damage per effect removed: +10% / +15% / +20% / +25% (max 4 stacks)
π Rule: the last applied element defines the final damage type.
- 14% of target's Max HP, scales with weapon damage (diminishing returns)
- Strong vs. high HP targets
Scaling behavior:
| Weapon Damage | Penalty |
|---|---|
| 40 | none |
| 20 | -35% |
| 0 | -70% |
Caps: base 175 damage, up to 262.5 with Frost scaling.
Behave like "true damage": ignore 100% armor, no knockback, scale with weapon damage but flatten over time.
- β‘ Electrocharged (Aqua + Volt)
- π Cold (Terra + Frost) β Terra-base reverse bonus: +15% total damage
- π₯ Burning (Terra + Ignis) β Terra-base reverse bonus: +18% total damage
- π Decay (Umbra + Terra) β Terra-based DoT
- β‘ Corruption (Umbra + Volt) β scaling DoT, damage increases as HP decreases
- π Execution Rule: if target reaches β€5% HP β instant execution
No direct damage β these modify combat behavior.
| Reaction | Elements | Effect |
|---|---|---|
| β‘ Conductor | Terra + Volt | +30% Volt damage taken; 10% chance every 3s to trigger a lightning strike |
| βοΈ Superconductor | Frost + Volt | -20% all resistances (fallback: +10% damage taken) |
| π Rooted | Aqua + Terra | +25% Terra damage taken, -15% movement speed |
| π‘οΈ Crystallize | Lumen + Terra | Removes 45% absorption hearts (fallback: -10% resistance or +5% damage taken) |
| βοΈ Hyperconductor | Lumen + Frost | +12% Frost damage from all sources |
| β‘ Lumishock | Lumen + Volt | +17% Lumen damage from all sources |
| π₯ Shrivelled | Umbra + Ignis | +10% Ignis damage taken |
| π§ Drowning | Umbra + Aqua | +15% Aqua damage taken |
| βοΈ Shadowfrost | Umbra + Frost | +13.5% Umbra damage from all sources |
All Aero reactions are Static: deal 25% damage, consume elements, and apply AoE propagation to nearby targets.
| Reaction | Elements | Effect |
|---|---|---|
| Firestorm | Ignis + Aero | Spreads Ignis |
| Whirlpool | Aqua + Aero | Spreads Aqua |
| Duststorm | Terra + Aero | Spreads Terra |
| Blizzard | Frost + Aero | Spreads Frost |
| Stormcall | Volt + Aero | Spreads Volt |
| Resplendence | Lumen + Aero | Spreads Lumen |
| Obscurity | Umbra + Aero | Spreads Umbra |
Emits a symmetrical AoE burst, applying both light and dark energy.
See also: Elements Β· Combat Mechanics
SLM: Elements
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