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Elemental Reactions

Sleys edited this page Jul 29, 2026 · 2 revisions

Elemental Reactions

Elemental Reactions occur when two elements interact on the same target, producing effects ranging from burst damage to utility and battlefield control.

Reaction Rules Summary

Type Behavior
Direct Chainable, lower burst damage/intensity
Reverse Higher damage/intensity, consumes elements
Static Same behavior regardless of application order

The environment can also trigger reaction, these deal reduced damage. If the environment triggers a reaction on the player, damage scales up with world difficulty.


Undetermined Reactions (Source-Based)

Scale primarily with the attacker's weapon, not the target.

πŸ’₯ Overload (Ignis + Volt)

  • 125% weapon damage
  • Triggers an AoE explosion (75%) with knockback
  • ⚠️ PvP: only direct damage applies

πŸ’§ Vaporized (Ignis + Aqua)

  • 145% weapon damage
  • πŸ” Reverse (Aqua β†’ Ignis): 170% damage

❄️ Melt (Ignis + Frost)

  • 165% weapon damage
  • πŸ” Reverse: 170% damage
  • Double-Ignis setups may reach 200% damage

πŸ’₯ Flare (Lumen + Ignis)

  • 55% damage, applies blindness

πŸ’§ Purify (Lumen + Aqua)

  • Removes negative effects
  • Bonus damage per effect removed: +10% / +15% / +20% / +25% (max 4 stacks)

πŸ“Œ Rule: the last applied element defines the final damage type.


Determined Reactions (Target-Based)

🧊 Frozen (Aqua + Frost)

  • 14% of target's Max HP, scales with weapon damage (diminishing returns)
  • Strong vs. high HP targets

Scaling behavior:

Weapon Damage Penalty
40 none
20 -35%
0 -70%

Caps: base 175 damage, up to 262.5 with Frost scaling.


On-Tick Reactions (DoT)

Behave like "true damage": ignore 100% armor, no knockback, scale with weapon damage but flatten over time.

  • ⚑ Electrocharged (Aqua + Volt)
  • 🌍 Cold (Terra + Frost) β€” Terra-base reverse bonus: +15% total damage
  • πŸ”₯ Burning (Terra + Ignis) β€” Terra-base reverse bonus: +18% total damage
  • 🌍 Decay (Umbra + Terra) β€” Terra-based DoT
  • ⚑ Corruption (Umbra + Volt) β€” scaling DoT, damage increases as HP decreases
    • πŸ’€ Execution Rule: if target reaches ≀5% HP β†’ instant execution

Utility Reactions

No direct damage β€” these modify combat behavior.

Reaction Elements Effect
⚑ Conductor Terra + Volt +30% Volt damage taken; 10% chance every 3s to trigger a lightning strike
❄️ Superconductor Frost + Volt -20% all resistances (fallback: +10% damage taken)
🌍 Rooted Aqua + Terra +25% Terra damage taken, -15% movement speed
πŸ›‘οΈ Crystallize Lumen + Terra Removes 45% absorption hearts (fallback: -10% resistance or +5% damage taken)
❄️ Hyperconductor Lumen + Frost +12% Frost damage from all sources
⚑ Lumishock Lumen + Volt +17% Lumen damage from all sources
πŸ”₯ Shrivelled Umbra + Ignis +10% Ignis damage taken
πŸ’§ Drowning Umbra + Aqua +15% Aqua damage taken
❄️ Shadowfrost Umbra + Frost +13.5% Umbra damage from all sources

AoE Propagation (Aero Reactions)

All Aero reactions are Static: deal 25% damage, consume elements, and apply AoE propagation to nearby targets.

Reaction Elements Effect
Firestorm Ignis + Aero Spreads Ignis
Whirlpool Aqua + Aero Spreads Aqua
Duststorm Terra + Aero Spreads Terra
Blizzard Frost + Aero Spreads Frost
Stormcall Volt + Aero Spreads Volt
Resplendence Lumen + Aero Spreads Lumen
Obscurity Umbra + Aero Spreads Umbra

πŸŒ— Eclipse (Lumen + Umbra)

Emits a symmetrical AoE burst, applying both light and dark energy.


See also: Elements Β· Combat Mechanics

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