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Elements
Sleys edited this page Jul 29, 2026
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SLM: Elements adds 8 elements, each with a distinct identity, damage behavior, and role in combat.
| Element | Strong Against |
|---|---|
| π₯ Ignis | Low armor |
| π§ Aqua | Low max HP |
| π Terra | Grounded targets |
| βοΈ Frost | High max HP |
| β‘ Volt | High armor |
| πͺοΈ Aero | Airborne targets |
| π Umbra | Low HP |
| β¨ Lumen | High HP |
Elements aren't just damage types β they define combat roles:
- Ignis / Volt β Armor interaction
- Frost / Aqua β HP scaling extremes
- Terra / Aero β Position-based gameplay
- Lumen / Umbra β Opposing health-state mechanics
Each element introduces its own status effect / gameplay hook on top of its damage role.
- Applies Ignis Tick (burning DoT), 1 damage per tick
- More effective vs. low armor targets
- β Will not reapply if the target is already burning
- No direct status effect
- Acts as a reaction enabler and scaling modifier
- No direct status effect
- Strongly tied to positional combat (grounded targets)
- Reduces movement speed
- Slows natural regeneration (increases hunger consumption)
- Reduces total experience gained by the player
- No direct debuff
- Focused on area propagation and aerial interaction β core element for AoE reaction spreading
- No direct debuff
- Represents purity and amplification; strong synergy with high-health targets and utility reactions
- No direct base debuff
- Focused on execution, corruption, and scaling with missing health β enables high-risk/high-reward mechanics
Each element modifies damage output based on the target's state.
| Element | Bonus | Penalty |
|---|---|---|
| π₯ Ignis (Anti-Armor, inverse scaling) | up to +25% vs low armor (0β20) | -10% vs high armor (20+) |
| π§ Aqua (Anti-Low HP) | up to +20% vs low Max HP (0β60) | -10% vs very high Max HP |
| βοΈ Frost (Anti-High HP / Boss Killer) | up to +25% vs high Max HP | -10% vs low Max HP |
| β‘ Volt (Armor Scaling) | up to +25% vs high armor | -10% vs low/no armor |
| π Terra (Ground Control) | +15% if target grounded | -10% if target airborne |
| πͺοΈ Aero (Air Control) | +15% if target airborne | -10% if target grounded |
| β¨ Lumen (Health-Based, frontloaded) | up to +20% at full health | scales down to -10% as HP drops |
| π Umbra (Execution Scaling) | up to +25% as target HP β 0 | -10% vs full health targets |
| Element | Duration (ticks) | Approx. Seconds |
|---|---|---|
| Ignis | 120 | ~6s |
| Aqua | 105 | ~5.25s |
| Terra | 140 | ~7s |
| Volt | 80 | ~4s |
| Frost | 105 | ~5.25s |
| Aero | 70 | ~3.5s |
| Lumen | 60 | ~3s |
| Umbra | 60 | ~3s |
See also: Elemental Reactions Β· Environmental System
SLM: Elements
External