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Environmental System
Sleys edited this page Jul 29, 2026
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3 revisions
Entities can passively gain elements from their surroundings. This system is optional and toggleable via Configuration.
| Source | Element |
|---|---|
| Water, rain | 💧 Aqua |
| Lava, fire | 🔥 Ignis |
| Underground / desert | 🌍 Terra |
| Snow / cold | ❄️ Frost |
| Lightning | ⚡ Volt |
Environmental sources can also trigger reactions on their own, dealing reduced damage compared to combat-triggered reactions. If the environment triggers a reaction on the player, the resulting damage scales up with world difficulty.
See also: Elements · Configuration
SLM: Elements
External