Alpha 8 #1
SlickAmogus
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Below is the latest version with the updated launcher. Nightly releases are also available here and through the launcher: https://github.com/SlickAmogus/silent-hill-pc-nightly
You can now customize the controls in the launcher, and analog support for controller is also working. Also, refresh rate was removed and is now set automatically (can be manually adjusted in the config) and the option was replaced with pillarboxing, which is new. You can now set the game to use pillarboxing in menus + when examining items when in widescreen. Also debug controls can be completely disabled. PGXP is still not fully implemented (hopefully soon). Tooltips have been updated to reflect defaults which are also pictured.

In addition to the updates mentioned above, these are the main changes since the last update sent to the launcher:
-VRAM corruption no longer visible when transitioning rooms or loading on widescreen, it looks clean now
-It is black now when opening the inventory instead of the grayish fog color
-Collision visualizer (; when debug controllers enabled) now uses actual struct field labels
-Merged a lot of the code with the most recent, cleaner state of the decomp (this is the bulk of what has been done the past couple of days as the AI had to do a lot of work to get things that have been deliberately changed for this pc port working again.)
There is one small bug that is new that wasn't happening before that hasn't been fixed yet, and it is that you can catch up to cheryl at the end of the alley. I will work on fixing it ASAP but it does not block progression.
Detailed changelog of everything changed since Alpha 7 is in the launcher under changelog or the changelog.MD file. Will update debug controls on the main page and here soon. Progression is currently during one of the puzzles in the school, will get it further soon.


There are several known issues being worked on that will be fixed across the coming days, including issues with sound, BGM, combat, item visibility, enemy spawning, flashlight direction.
This discussion was created from the release Alpha 8.
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