Below is the latest version with the updated launcher. Nightly releases are also available here: https://github.com/SlickAmogus/silent-hill-pc-nightly
UPDATE June 13th: Please update in the launcher and read the changelog for detailed changes in addition to what's listed below! The game is now playable from start to finish (with some glitches). I am working on polishing it and getting everything looking at least as good as it does in an emulator. Also, console is now toggled by holding ~ (with debug controls on in the launcher controls menu). When the console is visible, press ~ to toggle command input. Type help for a list of console commands, and debug for a list of debug controls. You can press * with debug controls enabled to enable a freecam that can be controlled with numpad (just one example).
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You can now customize the controls in the launcher, and analog support for controller is also working. Also, refresh rate was removed and is now set automatically (can be manually adjusted in the config) and the option was replaced with pillarboxing. You can now set the game to use pillarboxing in menus + when examining items when in widescreen. Also debug controls can be completely disabled. PGXP is still not fully implemented (hopefully soon). Tooltips have been updated to reflect defaults which are also pictured.

In addition to the updates mentioned above, these are the main changes since the last update sent to the launcher:
-VRAM corruption no longer visible when transitioning rooms or loading on widescreen, it looks clean now
-It is black now when opening the inventory instead of the grayish fog color
-Collision visualizer (; when debug controllers enabled) now uses actual struct field labels
-Merged a lot of the code with the most recent, cleaner state of the decomp.
Detailed changelog of everything changed since Alpha 7 is in the launcher under changelog or the changelog.MD file.



