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Comprehensive list of bugs and known issues #13

Description

@SlickAmogus

Below is a list of bugs that have been reported and that are being worked on. Priority ones listed at the top. Feel free to add onto this. Will also update any issues tracked separately as these get resolved. I'll add screenshots soon. if you have experienced any of these please post your log file and the associated bug(s), it would be a huge help! :)

Priority:

  • In-game aspect/fov issues making game render shorter and wider than PSX. FIXED!
  • Crash entering clocktower in midwich
  • PGXP issues with seams and distant faces becoming invisible
  • Warped geometry at screen edges with PGXP on
  • Harry runs into invisible walls while sprinting, abruptly bringing the player to a stop
  • Aiming shim being used, real game aiming needs to be brought in so camera can correctly follow enemies
  • Combat too fast at high FPS
  • Enemies need general rework, some AI issues and temporarily jerking through floor during combat
  • Corruption and texture issues in certain cutscenes
  • Random stretched vertices in cutscenes
  • Missing and corrupted graphics in options menu
  • Visuals broken on linux \ steam deck
  • PAL text/languages not working

Ending/Nowhere:

  • Clock sound looping and going crescendo indefinitely after inserting time stone in Nowhere
  • Force field effect missing in park and when Cybill is thrown back in Nowhere
  • General issues with the last section, the final boss gets you no matter the strat you use.
  • Bottle spins for too long in good ending cutscene (caused by animation state getting frozen and bypass after 10 second failsafe)
  • No lightning is seen and heard when Dahlia gets burned by the boss.
  • Every flame texture is cycling UV's of the same texture depicting Nowhere Alert puzzle, 3F doors puzzle and something else.
  • Multiple sound loops during the final cutscene Good+ ending
  • Misplaced textures when Harry and Cybil run during ending cinematic
  • Missing floors in final cutscene
  • Credits music ends sooner than credits
  • Game results screen shows bad meshes
  • Moments when controller stops working (Exiting the elevator in Nowhere on the second floor, trying to save after end credits)
  • Visual effect missing when entering Nowhere
  • Alessa's bed polygons flipped after ghost doctor's scene

General:

  • Main menu gets visual bug sometimes after returning to it from in-game.
  • Radio sometimes stays silent even with monsters around
  • Subs lag a bit compared to VA
  • Sounds looping or appearing during loading screens (got a wheelchair looping in the beginning)
  • Music fragment looping in hospital director's office (during daytime first visit)
  • No music during meeting Lisa FMV cutscene and during the first half of in-engine cutscene right after that
  • Harry burning himself during hospital sub basement hatch opening scene
  • No music on the way to the Green Lion shop
  • The larval boss not plunging into the sand, just imitating diving
  • Wrong textures showing on edges of the screen during widescreen in some cases
  • Couldn't enter the boat, the game crashes upon entering the interior door
  • Inverted face issue in inventory and item pickup models causing see-thru effect

Random cutscenes:

  • Cybill not looking at Harry while talking on a boat
  • No light shafts from Flauros piercing Alessa in the park scene
  • After exiting the clock tower there supposed to be VA and rain sound during the cutscene, but no sound there except for footsteps.
  • Some weird camera angles during antique shop Harry and Cybill conversation (some angles crop the characters unnaturally)
  • VRAM issues during Alessa entering the Green Lion and conversation with Lisa

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