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RPG Maker MV/MZ (No direct Python integration) (JavaScript heavy, Python to manipulate files/saves externally) (Premade turn-based framework, significant time saved)
Pygame (Native Python) (Build from scratch, full system control, most time consuming)
Unity (with plugins - Python for Unity, IronPytohn) (C# heavy logic)
Godot (with GDscript similair to Python)
Engine Notes
RPG Maker MV/MZ
Easiest for time constraints (already has battle system, inventory, events).
Downside: Limited flexibility, but enough for a dungeon-crawler.
Pygame
Gives max freedom but eats most time → risky for a final project unless the team is very experienced.
Unity
Strong choice if team is okay with C#. Many existing roguelike frameworks to borrow ideas from.
Godot
Good balance (GDScript is Python-like, rapid prototyping possible).
Strong 2D support, easier than Unity for this scope.