This repository was archived by the owner on Jul 13, 2026. It is now read-only.
Restructure Engine v1.6.1
- Ranks and clear percentages of weeks will now be saved
- The Results state will now show more information on individual songs in Story Mode when the results graphs are shown
- Characters and stages now have a "data" variable which can be used to store any custom data, like with notes
- Characters that aren't "dark" will no longer turn transparent when the lightning appears in the Spooky Mansion [Erect] Stage
- The Results State now has a variable controlling whether it uses the sticker transition or not, which can be changed with scripts
- In the Results Screen, the arrows in the graph panel are no longer attached to the song name
- The "Favorites" section in the Freeplay menu now actually checks if each favorited song exists (in case, for example, a mod song was favorited and then the mod was disabled)
- The top row of guns in Pico's freeplay card now plays it's animations
- All events that take a "Time" parameter can now specify whether the time is in seconds, beats, or steps
- The "Camera Bump Rate" event now allows you to set the intensity of camera bumps
- In the Character Editor, atlas characters can now use symbol names as animation prefixes
- Fixed repeating FlxTimers not working properly in-game
- Fixed a bug in the Chart Editor where fake "placing" notes could be selected as if they were real notes
- Fixed a bug in the Chart Editor where the fake "placing" notes would stick around