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This repository was archived by the owner on Jul 13, 2026. It is now read-only.

Restructure Engine v1.6.1

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@SlightlySimple SlightlySimple released this 24 Oct 22:38
· 11 commits to main since this release
  • Ranks and clear percentages of weeks will now be saved
  • The Results state will now show more information on individual songs in Story Mode when the results graphs are shown
  • Characters and stages now have a "data" variable which can be used to store any custom data, like with notes
  • Characters that aren't "dark" will no longer turn transparent when the lightning appears in the Spooky Mansion [Erect] Stage
  • The Results State now has a variable controlling whether it uses the sticker transition or not, which can be changed with scripts
  • In the Results Screen, the arrows in the graph panel are no longer attached to the song name
  • The "Favorites" section in the Freeplay menu now actually checks if each favorited song exists (in case, for example, a mod song was favorited and then the mod was disabled)
  • The top row of guns in Pico's freeplay card now plays it's animations
  • All events that take a "Time" parameter can now specify whether the time is in seconds, beats, or steps
  • The "Camera Bump Rate" event now allows you to set the intensity of camera bumps
  • In the Character Editor, atlas characters can now use symbol names as animation prefixes
  • Fixed repeating FlxTimers not working properly in-game
  • Fixed a bug in the Chart Editor where fake "placing" notes could be selected as if they were real notes
  • Fixed a bug in the Chart Editor where the fake "placing" notes would stick around