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This repository was archived by the owner on Jul 13, 2026. It is now read-only.

Restructure Engine v1.7.0

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@SlightlySimple SlightlySimple released this 08 Apr 16:32
· 7 commits to main since this release
  • Added all the new songs and features of FNF v0.6.2
  • Reverted all Week 6 character formats to their .xml/.png versions
  • The song list in the Story Menu will now shrink itself vertically if it extends below the screen
  • Stages can now have shaders, which can be assigned selectively to characters and pieces in the stage
  • Added a Character Position Panel to the Character Editor that gives the character's exact position in it's current slot in the preview stage
  • Added a "Flip Override" setting to characters. When a character has a "Flip Override" character, any time they're in a slot that flips them (i.e. a character facing right in the player's slot) they will use the "Flip Override" character instead
  • The graphics for note splashes, rating popups, and new characters in the "Character Switch" event are now cached more thoroughly
  • Song events now use Event Managers which allow them to be called directly
  • Song script IDs are now stored in an array which is used to call them
  • Fixed the train in the "Philly (Train) [Erect]" stage not moving
  • Fixed a crash in the Story and Freeplay menus related to the "content" folder in packages
  • Fixed "Paths.listFiles" not looking for the "content" folder in packages
  • Fixed certain submenus in the editors disappearing on lower framerates upon using Add/Remove/similar functionalities