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NULLFRONT 0.6.1 — Unit Identity & Surface Shading

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@Slimetoad Slimetoad released this 27 Sep 03:13
· 10 commits to main since this release
d3e77e2

Installation help: This build requires an Apple Silicon Mac (M1 or newer), macOS 14+. It is not Apple-notarized, so macOS may block the first launch. Read the step-by-step installation and troubleshooting guide before opening it.

NULLFRONT 0.6.1 — Unit identity and surface shading

  • Lancer: dedicated shoulder launcher, ammunition pack and heavy armor silhouette; projectile origin follows launcher.
  • Voss: commander armor and distinct weapon.
  • Blightcaller, Veyla, Cantor and Aurelion: distinct animated role equipment, crowns and back silhouettes. Base skeletons and bodies remain shared within these groups.
  • The same role equipment appears in unit portraits.
  • Hero proportions no longer receive the previous excessive size multiplier.
  • All nine animated body assets preserve authored surface normals; existing skeletons and materials are retained.
  • Art audit now reports shared base meshes explicitly rather than calling coverage proof of visual uniqueness.

Native macOS game; Apple Silicon, macOS 14 or newer. Ad-hoc signed, not notarized.

Validation: 47 art types present, seven role equipment checks passed, three distinct Concord weapon meshes, 26 combat checks and the control suite passed. Final packaged battle samples on Apple M4/16GB at 1280×720 Balanced: Concord–Bloom 59.958 fps, Lumen–Bloom 59.548 fps. Each measured about 30 seconds after a five-second warmup; the Lumen–Bloom sample had two frames over 33 ms and none over 50 ms. These are bounded measurements, not a hardware guarantee.

Download the named Mac ZIP to play. GitHub’s automatic source archives contain the website and documentation.