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NULLFRONT 0.8 — A Living Front

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@Slimetoad Slimetoad released this 28 Sep 11:02

Installation help: This build requires an Apple Silicon Mac (M1 or newer), macOS 14+. It is not Apple-notarized, so macOS may block the first launch. Read the step-by-step installation and troubleshooting guide before opening it.

NULLFRONT 0.8 — A living front

Three new battlefields

  • Cascade Highlands: waterfalls pour off the plateau into the void, with a lake and forest lanes.
  • Riverwood Crossing: a river runs through the centre, and armies wade across the fords.
  • Emerald Basin: lakes and streams in low, forested ground.
  • All three have rolling hills and procedural forests, with clear lanes guaranteed between every base. The maps are point-mirrored for fairness.

Living battles (Watch Battle)

  • Reinforcements keep arriving by faction: Concord orbital drops, Bloom eruptions and Lumen light pillars. Heroes land in slow motion.
  • Destroyed units burn and smoke. Bloom leaves bile pools and Lumen leaves light motes.
  • Weather per world: Frostglass snow, Ashfall embers, and falling leaves and pollen on the new maps.

Movement and feel

  • Characters blend idle, walk and run by their real ground speed, so their feet stay planted.
  • They lean into turns and acceleration, rock back when braking, step when turning on the spot, flinch in the upper body when hit, and glance around when idle.
  • Turning is smoothed instead of rotating at a constant rate.

Visuals

  • Trees, bushes, rocks, pebbles and round props are rebuilt as smooth, organically shaped geometry.
  • Cliff edges follow smoothed contours, and terrain shading comes from the real surface.
  • Water has a clean sky reflection and sun glint.
  • Every battlefield has its own lighting and atmosphere.

Interface

  • Redesigned start screen: a live battle stays visible behind it, with new typography, expanding faction cards, battlefield tiles and a Deploy button.
  • At full zoom-out, units show team-coloured markers by class (infantry, heavy, air, worker, hero) and structures show outlines.
  • The game now opens straight to the start screen. The intro film is still available from Intro Film on the start screen.

Native macOS game; Apple Silicon, macOS 14 or newer. Ad-hoc signed, not notarized.

Validation: The combat (26 checks), controls, effects pool, campaign rules and campaign playtest suites passed; the campaign playtest reported 0 failures. Packaged battle samples on Apple M4/16GB at 1280×720, Balanced profile, about 30 seconds each after a five-second warmup: Lumen–Bloom on Emerald Basin 59.7 fps (1 frames over 33 ms, 0 over 50 ms); Concord–Bloom on Ashfall Mesa 59.0 fps (0 frames over 33 ms, 0 over 50 ms). These are bounded measurements, not a hardware guarantee.

Download the named Mac ZIP to play. GitHub’s automatic source archives contain the website and documentation.