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* Logic
yart edited this page Sep 1, 2026
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We got some entities and shit that serve as more advanced replacements of classic Hammer I/O stuff.
- Logic Trigger (AKA
trigger_multiple) - Counter (AKA
math_counter) - Math (performs operations on counters)
- Timer (AKA
logic_timer) - Case (AKA
logic_case) - Node (recursive state machine networks)
- Relay
- Bool
TODO: write out tf the entities are and how to use 'em
TODO: explain how amazing nodes can be