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* Logic

yart edited this page Sep 1, 2026 · 3 revisions

We got some entities and shit that serve as more advanced replacements of classic Hammer I/O stuff.

Entities

  • Logic Trigger (AKA trigger_multiple)
  • Counter (AKA math_counter)
  • Math (performs operations on counters)
  • Timer (AKA logic_timer)
  • Case (AKA logic_case)
  • Node (recursive state machine networks)
  • Relay
  • Bool

TODO: write out tf the entities are and how to use 'em

TODO: explain how amazing nodes can be

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